Standard Rest

3 - 5 hours. You heal for (1/4 of your Hit Die + Constitution modifier) or (move up a number of steps up the Condition Track equal to Hours Rested), and you may spend one Hit Die per hour spent resting.

  • You may spend Hit Die to recover the rolled result + your Constitution modifier +1, per roll, in Hit Points. Die results that land on 1 may be rerolled.
  • You may spend Hit Die to recover Force Points or Force Power Points. Your first Point doesn't count toward your total.
  • You may spend Hit Die to relieve a point of Strain per Hit Die spent.
  • You may move up +1 on the Condition Track for a non-Strain or non-Persistent condition.
  • You may spend Hit Die to recover a single use of a daily Technique & grant yourself a Take 10 on your next check with it.


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