Power Attack

You can make exceptionally powerful melee attacks.

Power Attack

Prerequisites: Strength Score: 13 & Base Attack Bonus +3

  • Benefit: Once per Round, on your next attack, before your Attack Roll, you may subtract points from your Attack roll modifier and add it to your Damage modifier.

Improved Power Attack

Prerequisites: Strength Score: 13, Base Attack Bonus +6, & Power Attack

  • Benefit: Once per Round, on your next attack, before your Attack Roll, you may subtract points from your Attack roll modifier and add it to your Damage modifier.
  • Benefit 2: Once per Round, on your next attack, before your Attack Roll, you may subtract points from your General Defense and ignore that much of your Target's Damage Resistance.

Master Power Attack

Prerequisites: Strength Score: 13, Base Attack Bonus +9, & Improved Power Attack

  • Benefit: Once per Round, on your next attack, before your Attack Roll, you may subtract points from your Attack roll modifier and add 1.5 times that to your Damage modifier.
  • Benefit 2: Once per Round, on your next attack, before your Attack Roll, you may subtract points from your General Defense and ignore 1.5 times that much of your Target's Damage Resistance.
  • Benefit 3: Once per Encounter after a successful Power Attack, as a Reaction, you may inflict a Devastating Injury (rolling 2d20s) on the target you hit.

Perfect Power Attack

Prerequisites: Strength Score: 13, Base Attack Bonus +12, Master Power Attack, & Commando Training

  • Benefit: Once per Round, on your next attack, before your Attack Roll, you may subtract points from your Attack roll modifier and add double that to your Damage modifier.
  • Benefit 2: Once per Round, on your next attack, before your Attack Roll, you may subtract points from your General Defense and ignore double that much of your Target's Damage Resistance.
  • Benefit 3: Once per Encounter after a successful Power Attack, as a Reaction, you may inflict a Devastating Injury (rolling 3d20s) on the target you hit.
  • Benefit 4: Once per Round, on your next attack, before your Attack Roll, you may subtract 10 hit points, to roll 2 extra damage die; 15 hit points, to roll 3 extra damage die; and 20 hit points, to roll 4 extra damage die.


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