Impaired -Item Condition-

Items or Droids that have taken damage in excess of three-quarters its total hit points are Impaired. They are less effective at their designated task and have the following effects, depending upon the item.

  • If the item is a weapon, any attacks made with the item suffer a –15 penalty with Triple Disadvantage on attack rolls and -7 penalty with triple disadvantage on damage rolls. Impaired weapons cannot score a critical hit.
  • If the item is armor, see the Marred (Armor Condition).
  • If the item is a tool needed for a skill, any skill check made with the item takes a –15 penalty with triple disadvantage.
  • If they are Droid it takes a -15 penalty with disadvantage on all of its rolls and is permanently moved -9 on the Condition Track until the condition is repaired.
  • If the item does not fit into any of these categories, the impaired condition inflicts a -15 penalty with disadvantage on its use.

Items with the impaired condition, regardless of type, are worth 75% of its normal value. Items lose the impaired condition if it regains at least half of its original hit points or higher. Generally speaking, this requires a DC 40 Mechanic check and 2 hour of work & three-quarters its Material cost to be repaired, the time is reduced by 10 minutes for each multiple of two the check exceeds. Most mechanics charge one-fourth of the item’s total cost to repair such damage.

*Special Note on Ships. Ships, and sometimes their means of propulsion—are objects, and like any other object, when they take damage in excess of three-quarters their hit points, they are impaired.

  • When a ship is impaired, it takes a –15 penalty to all Defenses, as well as Triple Disadvantage on pilot checks, saving throws, and on pilot maneuver checks.
  • When a ship or its means of propulsion becomes impaired, the ship’s maximum speed is divided by three-fourths and the ship can no longer gain the upper hand until repaired.
  • If the ship is in motion and traveling faster than its new maximum speed, it automatically decelerates to its new maximum speed.


Comments

Please Login in order to comment!