Devastating Strike
Devastating Strike
Prerequisites: Base Attack Bonus +3, Aimed Strike, Devastating Criticals, & Weapon Focus (with the weapon being used.)
- Benefit: After aiming, you may reduce your Attack Bonus (to a maximum of 3) and increase your weapon’s Critical Threat Range by the same amount. If your attack roll lands in your critical threat range, you roll a Devastating Injury (using 3d20 + Damage Dealt), instead of Critical Damage. This change lasts until the Start of Your Next Turn.
Special Note: This feat does not stack with any other 'after aiming' feat.
Improved Devastating Strike
Prerequisites: Base Attack Bonus +9, Aimed Strike, Devastating Criticals, Weapon Focus (with the weapon being used), & Devastating Strike.
- Benefit: After aiming, you may reduce your Attack Bonus (to a maximum of 5) and increase your weapon’s Critical Threat Range by the same amount. If your attack roll lands in your critical threat range, you roll a Devastating Injury (using 4d20 + Damage Dealt), instead of Critical Damage. This change lasts until the Start of Your Next Turn.
Special Note: This feat does not stack with any other 'after aiming' feat.
Master Devastating Strike
Prerequisites: Base Attack Bonus +15, Aimed Strike, Devastating Criticals, & Weapon Focus (with the weapon being used), & Improved Devastating Strike.
- Benefit: After aiming, you may reduce your Attack Bonus (to a maximum of 7) and increase your weapon’s Critical Threat Range by the same amount. If your attack roll lands in your critical threat range, you roll a Devastating Injury (using 5d20 + Damage Dealt), instead of Critical Damage. This change lasts until the Start of Your Next Turn.
Special Note: This feat stacks with 1 other 'after aiming' feat.
Perfected Devastating Strike
Prerequisites: Base Attack Bonus +19, Aimed Strike, Devastating Criticals, Weapon Focus (with the weapon being used), Master Devastating Strike,
- Benefit: After aiming, you may reduce your Attack Bonus (to a maximum of 10) and increase your weapon’s Critical Threat Range by the same amount. If your attack roll lands in your critical threat range, you roll a Devastating Injury (using 7d20 + Damage Dealt), instead of Critical Damage. This change lasts until the Start of Your Next Turn.
Special Note: This feat stacks other 'after aiming' feat.
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