Corporate Propriatary Perks

The intergalactic corporations of the galaxy each leave their own lasting fingerprint on every item they create. Beyond their naming conventions, performance priorities, or even the visual flair, each manufacturer incorporates a unique ability into the items they create. Explore the different quirks each corporation has on offer to find which one fits your preferred play style the most, and you'll see how capitalism breeds innovation (at least in the fantastical galaxy of Star Wars).

Aetherware Technology Incorporated

(Equipment Only) Upgrade Slots Manufacturer Modifier: No Upgrade Slots

  • Operational Redundancies: Aetherware Tech is designed to function still when destroyed. You still take the Damaged penalties on all your rolls.

Beskar Oretorium

(Armor, Weapons, & Legendary Weapons) Upgrade Slots Manufacturer Modifier: No Upgrade Slots

  • Besksteel Armorplates (Armor): Beskar Oretorium armors are made from their exclusive Beskar Durasteel Alloy. Their ArmorPlate is Lightsaber-Resistant and has the most Damage Resistance in the Versatile Armorplate Style.
  • Weapons: Beskar Core/Edge/Slugs. These weapons don’t Multiply the damage roll of a Critical Hit. The weapons have a reduced damage die by 1, compared to others in their same type and only deal Unstoppable Damage. When you roll a critical threat, you may roll Critical Damage the traditional way (roll your damage die a number of times equal to your multiplier, taking note of the result each time, then add all the results together to get your damage.)

BlasTech Industries

(Armor, Equipment, & Ranged Weapons) Upgrade Slots Manufacturer Modifier: +2

  • Standardized Design: All BlasTech items are made with Galactic Standard Parts, giving them two extra Upgrade Slots. Also, the upgrades applied to BlasTech items don’t increase the cost or repair time.

Cor'Dnce

(Ordnance Only) Upgrade Slots Manufacturer Modifier: No Upgrade Slots

  • Volatile Force: They all deal Force Energy and have a high crit range that deals exclusively Prone & Disarm Effect, but no extra damage.

Czerka Corporation

(Accessories, Armor, Equipment, & Weapons) Upgrade Slots Manufacturer Modifier: -2

  • Czerka Corporation//Dual-Mode Tech: All Czerka gear can switch between two different modes. Two slashes, ‘//’, separate the stats on each mode. (Make a separate Item Card for the dual mode as Item Name Dual-Mode

Deflektor

(Armor Only) Upgrade Slots Manufacturer Modifier: 0

  • Deflektor Shield System: While the Shield is active, Deflektor armor grants additional bonuses.

Fate Foundry

(All Apparel & Weapons) Upgrade Slots Manufacturer Modifier: None

  • Forged with Fate: All Fate Foundry gear has the following abilities.
  • Weapons: Fate Foundry weapons deal Elemental Damage instead of their normal damage type. When you get a Critical Hit, you may spend a Force Point to halve your Critical Hit Damage and change the Attack to a; 10’ Cone, 15’ Line, or 2sq Splash; Area Attack.
  • Ordnance: Fate Foundry Ordnance Weapons deal Elemental Damage instead of their normal damage type. When you get a Critical Hit, you may spend a Force Point to inflict a Special Condition, for one round, on all targets caught inside the Ordnance range.
  • Electric: Stunned
  • Fire: Burning
  • Ice: Entangled
  • Sonic: Sickened
  • Kinetic: Off Balance
  • Armor: Fate Foundry Armor has one of the following perks
  • Destiny’s Deflection: As a reaction to being hit by an attack, you can spend a Force Point to make a Luck Check; 10’s are in your favor. If successful, the attack misses.
  • Fortune’s Soldier: As a reaction to succeeding in an attack, you can spend a Force Point to make a Luck Check; 10’s are in your favor. If successful, the Damage Roll is maxed out.
  • Luck’s Causality: As a reaction to failing any roll, you can spend two Force Points to make a Luck Check, 10’s are in your favor. If successful, your roll is counted as successful.
  • Clothing: Fate Foundry Clothing has one of the following perks.
  • Fate’s Favor: As a reaction to attempting a skill check, or being challenged to a contested skill check or combat roll, you can spend a Force Point to make a Luck Check; 10’s are in your favor. If successful, the roll resolves in your favor.
  • Kismet’s Will: As a reaction to being targeted by a Force Power, you can spend a Force Point to make a Luck Check; 10’s are in your favor. If successful, the Force Power fails.
  • Luck’s Causality: As a reaction to failing any roll, you can spend two Force Points to make a Luck Check, 10’s are in your favor. If successful, your roll is counted as successful.
  • Accessories: All accessories have a bonus feat.

Hartwell’s Product Family

(Apparel, Equipment, & Weapons) Upgrade Slots Manufacturer Modifier: +1

  • Hartwell’s Quality Guarantee: All Hartwell products are cheap but sturdy. They’re never sold above the base price but guarantee a well-built product.

Ixrac Guild

(Ranged Weapon Only) Upgrade Slots Manufacturer Modifier: -1

  • Solar Capacitor: Weapons that can still fire when overheated. When overheated, they deal a stacking 1d4 Hot Damage each blast and an additional stacking 1d4 unstoppable to the weapon wielder.

Intergalactic Hunting Bureau

(Armor, Equipment, Weapons, Legendary Weapons) Upgrade Slots Manufacturer Modifier: -3

  • Masterwork Qualities (Armor)
  • The Armor from Intergalactic Hunting Bureau also counts as Clothing for the purposes of any Abilities, including Armored Fashonista.
  • Masterwork Qualities (Equipment)
  • All IHB equipment can be used as a Swift Action.
  • Masterwork Qualities (Weapons)
  • All weapons have high critical threat ranges, deal devastating injuries, and deal critical damage (that may be added to the devastating injury result roll)

Imperial Armaments

(Armor, Clothing, Legendary Weapons, & Equipment) Upgrade Slots Manufacturer Modifier: None

  • Imperial Engineering (Armor), Energized Plasteel Plating: Energy DR: 5, Slashing DR: 3, Piercing DR: 3, & Bludgeoning DR: 1.
  • Imperial Engineering (Clothing), Aura of Authority: +2 to all Deception, Disguise, Performance, & Persuasion.
  • Imperial Engineering (Weapons), Aim Assist: When you aim your Attack, you gain Advantage on your attack.
  • Imperial Engineering (Equipment), Imperial-Grade Quality: You may Take a 7 (the same way you take a 10)  on the activation check on any Imperial Equipment.

Kybern Mineral Works

(Weapons Only) Upgrade Slots Manufacturer Modifier: None

  • KySteel / Kynamo Chamber / KySteel Slugs: Weapons forged and/or inlaided with Kyber Crystal minerals can Force Crits. After a successful attack, but before you Roll Damage, you may spend a number of Force Points equal to the difference between the number on your d20 for your attack roll and the number it would need to be for your attack to be a critical hit; and then count it as such.
  • I.E. if you rolled a 17 on the die -but your weapon’s Critical Threat range is 20- you could spend 3 Force Points to count your attack as a Critical Hit; if you rolled a 12 on the die and need an 18 to crit, you could spend the 6 Force Points to make it so; etc.

Lancasters Organization

(Weapons Only) Upgrade Slots Manufacturer Modifier: -1

  • Lancasters Firing Chamber: Lancasters’ patented Slugthrower Firing Chamber accelerates the mass of each slug fired through the weapon. Each weapon has an increased Critical Damage Multiplier; the slug pierces through targets in a 3 square line on a Critical Hit.

NovaCore Enterprise

(Armor Only) Upgrade Slots Manufacturer Modifier: -2

  • StarSteel: Wearers of NovaCore can use absorbed (damage negated by their DR) damage to boost their next attack, damage, skill check, SR, or temp Hit points.

Phantom Manufacturing

(Weapons Only) Upgrade Slots Manufacturer Modifier: +1

  • Darklight Energizer: All Panther Weapons fire Darklight Energy Bolts; this tech allows the user to maintain concealment after attacking.

Raze

(Ordnance Only) Upgrade Slots Manufacturer Modifier: No Upgrade Slot

  • Increased Energy Ordnance Damage Die by 2 Steps, range reduced by 1.

Republic Research & Development

(Apparel, Equipment, Weapons, Legendary Weapons) Upgrade Slots Manufacturer Modifier: +1

  • Armor: Comes with an Emergency Field Response Kit (Antidote Pac, Anti-Rad Dose, Cryogenic Pouch, Medpac, and x2 Stimpacs.) After use, the kit needs to be restocked before it can be used again.
  • Clothing: Grants Advantage on all Initiative, Survival, and Treat Injury checks.
  • Weapons: Special Fire Aim Assist
  • Single Shot: When you Aim your shot, you gain Advantage on your Attack Roll.
  • Auto & Burstfire: You can Aim an Auto/Burstfire Attack made from these weapons.
  • Equipment: May be integrated into Weapons at 1/2 component cost and only use half the upgrade slot cost.

Rogue Outfit

(Clothing Only) Upgrade Slots Manufacturer Modifier: -1

  • Rouge Outfit clothing grants attack & damage bonuses instead of Defense and Damage Resistance bonuses. They also increase Readied Weapon bonuses.

Shatter Star

(Ordnance Only) Upgrade Slots Manufacturer Modifier: No Upgrade Slots

  • Nova Powder: Critical Damage Ordnances

Spaceneedle & Thread Apparel

(Clothing & Accessories*) Upgrade Slots Manufacturer Modifier: No Upgrade Slots

  • Matched Fit: Each article of clothing comes with its own Accessory Package that must be worn with it, and restricts all others. “The outfit was made to match!” -Tae’Aril Lee

Spec-Tor

(Armor & Equipment) Upgrade Slots Manufacturer Modifier: +1

  • Living-Force Fiber Weave: Spec-Tor Armor can incorporate the full range of Accessories.
  • Living-Force Technolgy: Spec-Tor gear provides the user with stimulating feedback from the living force to assist with skill checks and avoid critical failures.

StarLight Dynamics

(Weapons Only) Upgrade Slots Manufacturer Modifier: None

  • Stardust Dynamo Chamber: StarLight Dynamics Weapons use new-age elements to bypass damage resistance.

Star Trekkers

(Armor Only) Upgrade Slot Manufacturer Modifier: 1

  • Trekkers Environmental Protection: You may make all rolls against environmental harm with Advantage, and you gain 10 Damage Resistance to Cold, Electricity, Fire, Hot, & Ice.

Tekstar Tactical Textiles

(Clothing Only) Upgrade Slots Manufacturer Modifier: None

  • Shield Rating equal to your Constitution Score + the Clothing’s General Defense or Damage Resistance (Whichever is higher).

The Mand'alor Trading Company

(Armor, Equipment, & Weapons) Upgrade Slots Manufacturer Modifier: -1

  • Ancient Armaments
  • (Armor): This armor has a high total defensive score
  • (Clothing): This clothing (that allows accessories) is counted as Armor for the purposes of Abilities.
  • (Equipment): All MTC equipment can be counted as a melee weapon in which you’re trained for the purpose of Abilities or Bonuses. They take no damage from these attacks.
  • (Weapon): Ability Attacks, Multi-Attacks, & Special Attacks only have half of their attack roll penalty.

The Retali Company

(Apparel, Equipment, & Weapons) Upgrade Slots Manufacturer Modifier: -2

  • Charge Tech: Charging your Item before shooting gains an augmented or alternate effect. Charge time depends on the Item.

The Star Forge

(Apparel, Equipment, Weapons, Legendary Weapons) Upgrade Slots Manufacturer Modifier: +1

  • DreadSteel
  • Armor: This armor can use Implants or Cybernetics as Upgrades
  • Clothing: This clothing can use Armor Upgrades instead of Accessories
  • Equipment: Equipment can be integrated into Armor or Clothing as an Upgrade.
  • Weapons: Weapons are Star-Formed to accommodate any Weapon Upgrade.


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