Armor
Protective armor exists in Star Wars, but only the lightest types see widespread use. Heavier armor is considered too expensive, too restrictive, and not worth the trouble unless it serves an additional function (such as providing environmental protection, as in the case of Imperial Snowtrooper Armor). Many forms of armor are restricted, or even illegal outside of approved military uses. In locations where armor isn't prohibited. The wearer of armor identifies themself as someone who either expects to cause trouble or expects trouble to come their way.
To Wear Armor Or Not?
A character's General Defense & Damage Resistance can be greatly improved with Armor; however, they also choose to take penalties on certain checks (see Armor Penalties for more information.) Still, many characters enjoy the benefits of wearing armor, having higher Specialized Defenses, Damage Resistance, Thresholds, carrying more Weapons into combat, or the customized play styles that Armor Upgrades allow; against the galaxy's many dangerous opponents, armor can literally be the difference between life and death
Armor Wear & Tear
Armor may be made to protect its wearer's Hit Points but the armor has Hit Points of its own to determine how much protection it still has to offer. When the wielder of Armor takes damage above their Damage Threshold, the Hit Points of the armor are reduced by 5 (similar to how shields lose 5 SR after they take any amount of damage).
Armor Conditions
If your Armor's Hit Points fall below half its total value, it gains the Cracked condition. If your Armor's Hit Points fall below three-quarters of its total value, it gains the Marred condition. If your Armor's Hit Points fall to or below 0, it gains the Fragmented condition. If your Armor has negative Hit Points equal to its total number of Hit Points, it is Destroyed.
Armors by Type
Light Armor
The most common type of Armor, found anywhere from civilians to experienced hunters. Light armor plating prioritizes deflecting blaster bolts, slug rounds, and the like away from its wielder. In exchange for giving up the more guaranteed protection against harm provided by heavier plating and thicker materials.
- 1~2 Upgrade Slots
- +1 Unarmed Damage Armor Bonus.
Medium Armor
Considered the standard other armors compare themselves to and the default military grade, these armors are typically favored by soldiers and bounty hunters who still value some range of motion. Medium armor combines the deflective plating of light armor with the thicker, impact-absorbing materials of heavy armor, providing greater protection against blasts, rounds, or shrapnel that make it past the plating. Many light armor devotees still feel that the encumbrance of medium armor doesn't match its benefit.
- 3~4 Upgrade Slots
- +2 Unarmed Damage Armor Bonus.
Heavy Armor
Top-of-the-line armor, primarily used by military specialists and the highest-paid mercenaries. Heavy armor encases the wearer in heavy combat plating to soak damage rather than deflect it.
- 5~6 Upgrade Slots
- +3 Unarmed Damage Armor Bonus.
Untrained Penalty
When using a type of Armor a creature is not trained in, they take a (-5 for Light Armor, -10 for Medium Armor, and -15 for Heavy Armor) Penalty with Disadvantage on all Rolls.
Armor Style
Armor comes in many shapes, styles, and purposes across the Galaxy. Those who choose to utilize its benefits often find they prefer a particular kind. Below are the different styles and how they affect the item or the user.
Exotic Stradascale
Exotic Stradascale Armor is a wholly unique substance that companies use only to craft their most ambitious products. Stradascale Armor provides special abilities that behave in an almost magical way.
- Not Upgradeable
- +5 Unarmed Damage Armor Bonus
- You need to take Exotic Item Proficiency to use Exotic Stradascale Armor
Legendary Weavemail
Legendary Weavemail is a new-age armor crafting technique. Used by the bravest armorers in the Galaxy, Weavemail provides a Feat or Unique Ability.
- -3 Upgrade Slots (min 0)
- +4 Unarmed Damage Armor Bonus
- You need to take Legendary Apparel Proficiency to use Legendary Weavemail Armor.
Ordained Battlements
Ordained Battlements are lightweight, armored meshes that act as war-ready armored battle wear, without impeding one's connection to the Living Force. Unlike the heavily restrictive plating -even imposed by some Light Armors- Ordained Battlements do not restrict use of the Force in its wearer.
- Not Upgradable
- +0 Unarmed Damage Armor Bonus
Professional Suitthread
The Armor focuses on Attribute Saves, Attribute Scores, or Skills (Light, Standard, & Heavy Suitthread).
- -1 Upgrade Slot (min 0)
- +0 Unarmed Damage Armor Bonus.
Signature Knightgaurd
The Armor has an Armor Type Related Bonus.
- Signature Knightgaurd Bonuses
- Light Armor: OverGuard. OverGuard-style armor is made to fit over clothing, but not accessories.
- Medium Armor: DexGuard. DexGuard-style armor does not penalize Dexterity nor have armor penalty
- Heavy Armor: MobileGuard. MobileGuard-style armor halves the speed & armor penalties for Heavy Armor.
- Not Upgradable
- +1 Unarmed Damage Armor Bonus
Tactical Flexmesh
The Armor focuses on Defense, Attack, or Damage.
- 1 Upgrade Slots
- +2 Unarmed Damage Armor Bonus.
Versatile Armorplate
The Armor focuses on Vital Bonuses like Hit Points, Shield Rating, Damage Resistance, Damage Threshold, & Mental Threshold (Flex, Standard, Reinforced Armorplate).
- 0 Upgrade Slots
- +1 Unarmed Damage Armor Bonus.
Warfighter Arrayrig
This Armor can never be Destoryed. If they would be Destroyed due to a lack of Hitpoints or falling low enough on the condition track, they would instead remain at Tattered.
- -2 Upgrade Slots (min 0)
- +1 Unarmed Damage Armor Bonus.
Power Armor
Some armor in the Galaxy is powered by Fuel Cells to grant its user extra protection, abilities, bonuses, or even onboard shielding or mobility systems. This armor requires additional training to use properly.
Untrained Power Armor Penalty
When using a type of Armor a creature is not trained in, they take a (-25 for Light Power Armor, -35 for Medium Armor, and -45 for Heavy Armor) Penalty with Double Disadvantage on all Rolls.
Power Armor by Type
Light Power Armor
- 9 Upgrade Slots
- +7 Unarmed Damage Armor Bonus
Medium Power Armor
- 11 Upgrade Slots
- +10 Unarmed Damage Armor Bonus
Heavy Power Armor
- 13 Upgrade Slots
- +13 Unarmed Damage Armor Bonus

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