Aid Another
As a Standard Action, you can aid an ally's next skill check or attack roll.
Aiding a Skill Check or Ability Check
You can help another character achieve success on their Skill Check or Ability Check by making the same kind of Skill Check or Ability Check in a cooperative effort. You may choose one of the following and apply to the roll.
- If you roll a 10 or higher on your check, the character you are helping receives Advantage on their own check.
- If you roll a 15 or higher on your check, you reduce the amount of time the task takes.
- If you roll a 20 or higher on your check, you reduce the consequences of a failure.
- If you roll a 25 or higher on your check, you maximize the rewards of your success.
- If you roll a 30 or higher on your check (or your roll results in a Natural 20), the check is outright Successful, and you will receive the best possible reward.
You can't Take 10 on a Skill Check or Ability Check to Aid Another.
Aiding an Attack Roll
In combat, you can Aid Another character's attack by forcing an opponent to avoid your own attacks, making it more difficult for them to avoid your ally. Select an opponent and make an attack against their Reflex Defense.
- On a success, you may:
- Grant a +5 bonus on all attacks against that opponent.
- Lower the opponent's Defenses by 5.
- Impose a -5 penalty on the opponent's next attack roll.
- If you roll inside your item's Critical Threat Range:
- You may make a normal Damage Roll, the target is Antagonized, and you may choose two Aid Another (Attack Roll) effects.
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