Advanced Combat Maneuver Training
You've received additional Combat Training that instructed you in the use of more advanced combat actions.
Advanced Combat Maneuver Training
Prerequisite: Base Attack Bonus: +2
- Benefit 1: When you take this feat, you gain the ability to use the Advanced Combat Maneuvers, Grapple, along with its follow-up maneuvers (Crush, Drag, Pin, Slam, Strike, Submission, Throw, & Tie Up), Steal, and Trip.
- Benefit 2: When you fail a Combat Maneuver check, you are no longer at risk of taking an Attack of Opportunity.
Improved Advanced Combat Maneuver Training
Prerequisite: Base Attack Bonus: +5 & Advanced Combat Maneuver Training
- Benefit 3: When you take this feat, you may select one of the groups of Combat Maneuvers below and receive its benefit. You may take this feat multiple times to gain the benefit of an additional group.
- Grapple: Grab (Crush & Strike) & Grapple (Choke Hold, Drag, Pin, Slam, Submission Hold, Throw, & Tie Up). Once per Round, you may use a Grab or Grapple Maneuver as a Swift Action.
- Offense: Choke, Overrun, Shove, & Tackle. Once per Round, the damage on your Maneuver will ignore your target's Damage Resistance.
- Special: Disarm, Dirty Trick, Steal, & Trip. Once per Round, you gain Advantage on a check to make a Maneuver from this group.
Mastered Advanced Combat Maneuver Training
Prerequisite: Base Attack Bonus: +8 & Improved Advanced Combat Maneuver Training
- Benefit 4: Once per Encounter, after a successful Combat Maneuver, you may, as a Reaction, use another Maneuver on the same target. This maneuver must come from a Group you selected in the Improved Advanced Combat Maneuver Training Feat.
- Benefit 5: Once per Encounter, after a failed Combat Maneuver, you may regain the Action spent on your failed Maneuver. You may not use another action to Make a Combat Maneuver this turn; you may still use an Action to Maintain a Maneuver.
- Benefit 6: Once per Encounter, you may Take10 on a check to Maintain a Maneuver.
Perfected Advanced Combat Maneuver Training
Prerequisite: Base Attack Bonus: +11, Mastered Advanced Combat Maneuver Training, & Commando Training
- Benefit 7: Whenever you could make a Normal Attack, you may make a Combat Maneuver instead.
- Benefit 8: You may now use the Once per Encounter benefits of this Feat, Once per Encounter (+ your Dexterity Modifier).
- Benefit 9: The group(s) you chose in the Improved feat gain the following benefits.
- Grapple: You may now use a Grab or Grapple as 2 Free Actions instead of the Swift Action the Improved feat grants.
- Offense: Your Damage now treats your target's Threshold as though it were 5 points lower.
- Special: On a successful Combat Maneuver check, your target is Antagonized by you.
- Benefit 10: Once per Encounter, you may Take10 on a check to Make a Maneuver.
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