Socialite

Socialites typically are not particularly magically or physically gifted, but they can and will hurt you in subtler ways. They are masters of manipulation, using their acutely honed social skills to get what they want without the need for psionics or bloodshed.

Socialites come in all personalities and specialties. Some are raucous Spitfires, some are elegant Performers, but the most notorious of all are the Earworms: those who quietly control the masses with simple suggestions from the shadows.

Ability
+1 CHA
Vitals
+1 both
Skill
Persuasion
 
Class Feature

I Know A Guy

Your sociality has many benefits, one of which is the people you know. Once per level, you may call in a favor from an NPC you create on the spot. The NPC will help you out, but you must roll a Charisma check to determine how friendly they are toward you.

Earworm

Path Skill: Deception

Earworms are puppet-masters, able to manipulate others through simple guile and charm. Many earworms snake their way into influential social circles with force of personality and lies in order to bend the wills of powerful figures in whichever direction they desire.

Path Features

First Tier Options

Social Engineer

You are very good at acting like you belong, and may employ this confidence once per day to bypass ordinary guards or gain simple information from a minor authority.

Backstabber

Your veneer of camaraderie is lethally convincing. When you physically or magically harm someone who trusts you, they take additional damage equal to your level.

Performer

Path Skill: Performance

Performers are artisans, gifted with a talent for winning over others with their grace and aesthetic sense. Many performers can spin words into poetry and music, though some are able to express their thoughts and desires without speaking or writing a single word.

Path Features

First Tier Options

Battle Anthem

You employ your artistic talents to the benefit of your allies. Once per combat, you may impose advantage on another being's attack or save.

Inspiration

You employ your artistic talents to inspire your teammates. Once per long rest, you may impose advantage on another being's ability check.

Spitfire

Path Skill: Intimidation

Spitfires are bigmouths, relying on bluster and bravado to get what they want. Though they may not actually mean what they say, they can be very convincing in their intents. Spitfires may not be as eloquent as performers, but their methods are just as effective.

Path Features

First Tier Options

Disruptor

Your raucous taunts are demoralizing, infuriating and frankly quite distracting. Once per combat, you may impose disadvantage on an attack or save performed by another being.

Will to Kill

When interrogating someone, if you make a threat and follow up with proof that you intend to follow through, you gain advantage on Intimidation checks against them.

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