Earworm
Path Skill: Deception
Earworms are puppet-masters, able to manipulate others through simple guile and charm. Many earworms snake their way into influential social circles with force of personality and lies in order to bend the wills of powerful figures in whichever direction they desire.
Path Features
First Tier Options
Social Engineer
You are very good at acting like you belong, and may employ this confidence once per day to bypass ordinary guards or gain simple information from a minor authority.
Backstabber
Your veneer of camaraderie is lethally convincing. When you physically or magically harm someone who trusts you, they take additional damage equal to your level.
Performer
Path Skill: Performance
Performers are artisans, gifted with a talent for winning over others with their grace and aesthetic sense. Many performers can spin words into poetry and music, though some are able to express their thoughts and desires without speaking or writing a single word.
Path Features
First Tier Options
Battle Anthem
You employ your artistic talents to the benefit of your allies. Once per combat, you may impose advantage on another being's attack or save.
Inspiration
You employ your artistic talents to inspire your teammates. Once per long rest, you may impose advantage on another being's ability check.
Spitfire
Path Skill: Intimidation
Spitfires are bigmouths, relying on bluster and bravado to get what they want. Though they may not actually mean what they say, they can be very convincing in their intents. Spitfires may not be as eloquent as performers, but their methods are just as effective.
Path Features
First Tier Options
Disruptor
Your raucous taunts are demoralizing, infuriating and frankly quite distracting. Once per combat, you may impose disadvantage on an attack or save performed by another being.
Will to Kill
When interrogating someone, if you make a threat and follow up with proof that you intend to follow through, you gain advantage on Intimidation checks against them.
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