Rogue

Rogues are a wide category of beings who share similar need for dexterity and acrobatic prowess. While they do utilize magic to some extent, most roguish types prefer to deal with situations through physical ability alone, whether out of necessity or vanity.

There are numerous kinds of rogues across the world: sly Thieves, relentless Hunters, and daring Corsairs all fall under the rogue archetype, employing cunning, resourcefulness, and athletics to achieve their (frequently nefarious) goals.

Ability
+1 DEX
Vitals
+2 SP
Skill
Acrobatics
 
Class Feature

Untouchable

You are swift and agile, which makes it difficult for enemies to land hits on you. Unless wearing heavy armor, add your DEX to your armor class.

Corsair

Path Skill: Finesse

Corsairs are the swashbuckling vagabonds that roam the world, relying on their agility, precision, and charm to survive the often dangerous shenanigans they get themselves into. Corsairs may be out for personal gain or the benefit of others; they may make an honest living or operate outside the law. Corsairs the world over are defined by their worldly skills and physical grace.

Path Features

First Tier Options

Armsman

You are exceptionally skilled with a particular type of light melee weapon, be it blade, adze, mace, or shortspear. Add your proficiency to any attack with said weapon type.

Sharpshooter

You are exceptionally skilled with a particular type of light ranged weapon, be it sling, bow, gun, or longspear. Add your proficiency to any attack with said weapon type.

Hunter

Path Skill: Stealth

Hunters are those devoted to the most primal instinct of most sophont species: to seek and kill. Their targets and motivations vary widely: most are game hunters simply out to gather food for themselves and others, but there are those who make it their business to hunt sapient beings. Whether they pursue beast or folk, a hunter’s most important skill by far is that of stealthiness.

Path Features

First Tier Options

Beast Hunter

You are well-learned in the art of tracking and subduing nonsophonts, able to pick up on their telltale signs of passage and predict their actions. When pursuing creatures of any kind, you have advantage on all relevant perception checks.

Bounty Hunter

You are well-learned in the art of tracking and subduing sophonts, able to pick up on their telltale signs of passage and predict their actions. When pursuing beings of any kind, you have advantage on
all relevant perception checks.

Thief

Path Skill: Sleight of Hand

Thieves are a ubiquitous type of rogue, present in every civilization across history and the globe. They make a dishonest living, acquiring the belongings of others through stealth and trickery. Like corsairs, thieves may be out for their own gain or behave altruistically, but any guild of larcenists is far outside the law. All thieves are highly trained in fine motor skills.

Path Features

First Tier Options

Pickpocket

You are adept at relieving others of their possessions directly by hiding in plain sight. You have proficiency with disguises.

Burglar

You are adept at relieving others of their possessions indirectly by moving unnoticed. You have proficiency with lockpicks.

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