Gaspar's Reclamations
A shop specialized in magical salvage and components. Can craft items on commission.
Magic Shop (Intermediate)
Intended for level 5 to 10.
Name | Rarity | Description | Amount | Price (gp) |
---|---|---|---|---|
Healing Salve | Common | 1 hp healing takes 10 minutes | 10 | 5 |
Potion of Healing | Common | (2d4 + 2) Healing | 5 | 50 |
Potion of Greater Healing | Uncommon | (4d4 + 4) Healing | 2 | 150 |
Potion of Superior Healing | Rare | (8d4 + 8) Healing | 1 | 500 |
Perfume of Bewitching | Uncommon | This tiny vial contains magic perfume, enough for one use. You can use an action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have advantage on all Charisma checks directed at humanoids of challenge rating 1 or lower. Those subjected to the perfume's effect are not aware that they’ve been influenced by magic. | 1 | 300 |
Potion of Fire Resistance | Uncommon | When you drink this potion, you gain resistance to Fire damage for 1 hour. | 1 | 300 |
Oil of Etherealness | Rare | Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the etherealness spell for 1 hour. | 1 | 1500 |
Potion of Fire Giant Strength | Rare | When you drink this potion of fire giant strength, your Strength score changes to 25 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. | 1 | 1000 |
Pole of Collapsing | Common | While holding this 10—foot pole, you can use an action to speak a command word and cause it to collapse into a l-foot-long rod, for ease of storage. The poles weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as the surrounding space allows. | 1 | 5 |
Lock of Trickery | Common | This lock appears to be an ordinary lock and comes with a single key. The tumblers in this lock magically adjust to thwart burglars. Dexterity checks made to pick the lock have disadvantage. Locks have a base DC of 15. | 1 | 100 |
Air Bubble Cap | Uncommon | While wearing this cap, you can speak its command word as an action to create a bubble of air around your head. It allows you to breath normally in areas without breathable air. This bubble stays with you until you speak the command word again, the cap is removed, or disspelled. | 1 | 1000 |
Cape of the Mountebank | Rare | This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke. | 1 | 8000 |
Staff of Birdcalls | Common | This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose‘s book, a loon's call, a turkey’s gobble, a seagull's cry, an owl's hoot, or an eagle's shriek. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever. | 1 | 200 |
Wand of Pyrotechnics | Common | This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. Ifyou expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. | 1 | 400 |
Wand of Secrets | Uncommon | The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn. | 1 | 1500 |
Wand of the War Mage +1 | Uncommon | While holding this wand, you gain a +1 bonus to spell attack rolls determined by the wand's rarity. In addition, you ignore half cover when making a spell attack. | 1 | 1500 |
Wand of Fear | Rare | This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Command: While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the command spell (save DC 15). Cone of Fear: While holding the wand, you can use an action to expend 2 charges, causing the wand's tip to emit a 60-foot cone of amber light. Each creature in the cone must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. | 1 | 10000 |
Moon-Touched Shortsword | Common | In darkness, the unsheathed blade of this sword. sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. | 1 | 150 |
Dagger + 1 | Uncommon | This dagger has a +1 bonus to Attack and Damage rolls. | 1 | 500 |
Flame Tongue | Rare | You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. | 1 | 5000 |
Gleaming Scalemail | Common | The scalemail armor never gets dirty. | 1 | 100 |
Mithral Chainmail | Uncommon | A mithral chainmail can be worn under normal clothes. The armor doesn’t impose disadvantage on Dexterity (Stealth) checks or has a Strength requirement. | 1 | 1500 |
Glamoured Studded Leather | Rare | While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor. | 1 | 2000 |
Arrow-Catching Shield | Rare | You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield’s normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead. | 1 | 6000 |
Arcane Focus | Common | An orb, crystal or wand that can be used as an arcane focus. | 10 | 10 |
Scroll case | Common | A case to keep scrolls dry and safe. | 10 | 1 |
Magic paper and ink | Common | Enough ink and paper for 1 spell scroll. | 10 | 50 |
Spellbook | Common | A blank spellbook with 100 pages | 10 | 100 |
Glass vial | Common | A small vial | 10 | 1 |
Glass bottle | Common | A medium sized bottle | 10 | 2 |
Alchemist's Supplies | Common | Supplies for brewing potions, tinctures and poisons. | 10 | 50 |
Calligrapher's Supplies | Common | Supplies for writing scrolls, books and maps. | 10 | 50 |
Type
Shop, Magic
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