Telekinesis Spell (Light 2)
Alice glares at the bowling ball in concentration, why would humans use this for sport she doesn't know, her silent apology to the pins broke her concentration on the spell.
"Impescieo duo," Lisa urges, which is not helping, Alice tries to tune out everything and focuses onto the bowling ball.
It moves, Alice grins only for it to smash onto the ground and would have rolled around if not for Lisa's magic.
"That's good, but try to hold it for a little longer," she replies as she waves her staff and the ball returns to the stacks.
Effect
Movement of object no more than 15 pounds
Manifestation
None, only the caster or a medium or a person with the ability to see aura can see their aura's movement towards the object, lifting it up like the shape of their hand.
Those with the ability to sense aura can feel the slight air pressure or some phantom sound of wind
Source
Own Aura around 10ℓ
Discovery
Through heavier telekinetic spells, this spell was created to carry not only lighter things but also making it easier for children
Related Deity/Higher Power
Related Organizations
Gestures & Ritual
Aura needs to be pooled onto the hand and the eyes, vision must be locked onto target
Beginners are to use incantations, though it's mostly the ability to shape their aura into doing what they want it to do.
With practice, they are able to use a single thought to cast this spell. The incantation is: Impescieo
With practice, they are able to use a single thought to cast this spell. The incantation is: Impescieo
Related Discipline
Related School
Psychic
Related Element
Wind/Psychic
Effect Duration
10 to 40 seconds
Effect Casting Time
1 to 20 seconds
Range
visual range
Level
2
Applied Restriction
Person must be able to manipulate their aura first and do a level 1 spell first as the strength might be too much or too weak.
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