Sormyth (Formerly, Starfall)
Born from the clatter of dice in a local library game room, Sormyth (formerly Starfall) has grown into a vast, ever-evolving living-world campaign setting shaped by the players and storytellers in the Sormythian Knights community. Spanning five continents, this living world boasts a fully realized map complete with climates, biomes, cultures, and kingdoms in conflict.
The dwarven empire marches towards dominance on the surface, elven cloisters cling to dying magics, dragonborn rebels fight for freedom, and devil legions invade from other worlds. Goblin resistance fighters, desert-born ratfolk merchants, divine beastfolk of the eteral isles - every culture leaves a mark.
Magic flows in various forms: arcane schools, reality-bending psionics, living science of alchemy, soulmagic, divine miracles and powers yet undiscovered. Sormyth's gods are legion, some borrowed from myth, some original, and their influence stretches throughout Sormyth's history.
Inspired by industry titans like Spelljammer, Lord of the Rings, Warhammer, Magic: The Gathering, and twisted fables of old, Sormyth is a sandbox for telling stories about heroism, monsters and adventure.
Welcome to the World of Sormyth; characters will either change the world or be crushed by it.
Starfall began as a homebrew setting for a small group of Pathfinder players in a local library. The name has been changed to Sormyth for the purposes of avoiding confusion with other existing properties by the title of Starfall.
Meta-setting used by DMs in the Sormythian Knights (Showdown & Cheetos) community.
Features many characters over the years, all of whom have left some small mark on the world and it's people.
Full world map, complete with climate zones, continents, cultures, hundreds of countries, thousands of locations and extraordinary natural and unnatural features.
International politics between Dwarven Empires, Elven Cloysters, Human Kingdoms, Dragonborn Revolutions, Tyrannical Devil Invasions, Fringe Tribes, Ancient Reptilians, Oppressed Goblinoids, Enterprising Desert Ratfolk, and more!
Expansive and detailed cosmology with material realms of the Prime, Feywild, Shadowfell, Jotunheim, material planes of Radiance, Ooze, Negative, Shadows, energy planes of Positive/Negative, Pain, Light, Deep Shadow, infinite chaoses of Astral, Elemental Chaos, Phlogiston, Abyss and outer realms of Tartarus, Elysium, Mechanus, far realms such as Far, Neth, Azathoth, and other undescribable dimensions.
Robust and complex magic systems such as alchemy, arcana, psionics and incarnum, among others.
Long world history and huge retinue of gods, both historically inspired and drawn from fantasy such as Thor, Tiamat, Azathoth, Zeus, Scalu-Long, Morigan and many more.
Various systems, settings and stories had helped inspire this setting, such as Spelljammer, Lord of the Rings, Warhammer, Magic the Gathering, Grimm Fairy Tales, and much more.