Way of the Yorukan Stick
Martial Inspiration: Yoruba Gidigbo stick-fighting tradition
As a Yorukan warrior, your stick is both symbol and weapon. You merge Yoruba martial lineage with refined technique and ritual: dual sticks spinning, striking, controlling space, raising warrior spirit with each pulse of ase.
(3rd Level)
Echoes of Egbe
Martial Arts Weapons:
You gain proficiency with paired short sticks (~3–4 ft) and optionally a knobkerrie (a stout war club). These count as martial arts weapons for you.
Dual‑Stick Mastery
You can wield two sticks, the offensive stick and defensive stick. When making a bonus‑action unarmed strike (Martial Arts), you can:
- Attack with both sticks once each.
- On a successful parry with your defensive stick, you can immediately make an unarmed strike as a reaction.
Defensive Stick Reaction
When a creature you can see targets you with a melee weapon attack and you are wielding at least one stick-type martial weapon. You may use your reaction to attempt a parry.
- Roll your Martial Arts die and add your Dexterity modifier.
- Subtract the total from the damage of the incoming attack (after it hits).
- If the damage is reduced to 0, you may immediately make an unarmed strike against the attacker as part of the same reaction (no Focus cost).
If you are wielding two sticks, you gain advantage on the Martial Arts die roll for the parry.
Spiritual Resonance (Yorukan Exclusive)
Once per short rest, when you hit a creature with a stick strike, you can channel ase into it. It takes additional damage equal to your Wisdom modifier, and you gain temporary HP equal to your Wisdom modifier (minimum 1).
(6th Level)
Rhythm of the Bois
Footwork & Feints
Your stick-fighting is fluid and deceptive. When you take the Attack action with your sticks:
- You can spend 1 Focus Point to feint: give one target disadvantage on its next attack against you until your next turn.
- If both sticks hit the same target with your Attack action, that target is distracted: it has disadvantage on saving throws against your Focus Techniques until your next turn.
Charged Bois (Yorukan Exclusive)
When you spend 2 Focus Points and hit with a stick, the weapon releases a plasma pulse, dealing extra radiant/force damage equal to one Martial Arts die and ignoring resistance to nonmagical damage.
(10th Level)
Yorukan Flow
Guardian Stance
You can assume a rooted stance as a bonus action (no Focus cost). While in stance:
- You gain +1 AC.
- You have advantage on checks to grapple or shove with your offensive stick.
- When you successfully grapple a creature with a stick, you can move it up to 5 feet without provoking.
Reactive Disarm
If you reduce the incoming damage to 0 and roll an 8 or higher on the Martial Arts die, the attacker must succeed on a Strength saving throw (DC = 8 + Prof + Dex or Wis) or be disarmed, dropping the weapon at their feet.
Dual Wield Mastery
When wielding both sticks, if you hit with both in a single turn, you can spend 1 Focus Point to immediately make an unarmed strike as a bonus action.
(14th Level)
Ancestral Cyclone
You become a whirlwind of ancestral strikes, channeling the warrior's spirit.
Ancestral Cyclone (Action + 3 Focus Points)
You spin through enemies in a 15-foot radius, making a stick strike against each creature:
- On a hit, the strike deals your Martial Arts die + Wisdom modifier radiant damage.
- Targets hit must succeed on a Strength save (DC = 8 + Prof + Wis). On a failure, they are shoved up to 10 feet and knocked prone.
After the cyclone, you can end your turn at any point within that radius. Once per long rest, this can be activated without spending Focus Points.
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