Skyrider Duelist
The Skyrider Duelist is the icon of freedom and flair among the Unbound. They are saboteurs, duelists, and daredevils born for life above the clouds. Whether sailing the high winds on a beast-bound frigate or boarding an enemy ship mid-storm, they wield their Aṣé through effortless movement, breathtaking confidence, and dazzling speed.
To be a Skyrider is to dance with gravity, feinting through gunpowder smoke, vaulting from sails, or cutting foes down with a sly smile and wind in your hair. Most are feared not just for their blades, but for the chaos that trails in their wake.
(3rd Level)
Skyrider's Swagger
You move like the wind and fight with reckless finesse.
- Fancy Footwork: When you make a melee attack against a creature on your turn, that creature can't make opportunity attacks against you for the rest of your turn, whether you hit or miss.
- Daredevil Dash: If you move at least 10 feet before making a melee attack, and the target is within 5 feet of no other creatures, you may add your Strength modifier to the damage in addition to your normal Sneak Attack damage.
- You gain proficiency in Acrobatics or one artisan's tool related to shipcraft (navigator’s tools, tinker's tools, or vehicles (air)).
(Level 6)
Airship Gambit
You master the art of momentum-based combat.
Boarding Strike: If you fall at least 10 feet (intentionally or otherwise) and land within 5 feet of an enemy, you can make a melee weapon attack as part of that same reaction or bonus action. If it hits, add an additional die of Sneak Attack damage, and you don't take fall damage from the descent.
Reactive Flair: Once per turn, when a creature misses you with an attack, you may move 5 feet without provoking opportunity attacks. This movement can occur between enemy attacks during a multiattack.
(10th Level)
Captain’s Presence
Your confidence and daring inspire others, or unsettle your foes.
- Roguish Rally: As a bonus action, you can let out a confident battle cry or quick command. A number of creatures equal to your Charisma modifier (minimum 1) within 30 feet who can hear you may each choose to:
- Move up to 10 feet without provoking opportunity attacks, or
- Reroll a failed Dexterity saving throw made since your last turn.
You may use this feature a number of times equal to your proficiency bonus per long rest.
(14th Level)
Tempest Finisher
Your skill and ferocity in battle reach their apex.
Storm’s Kiss: When you hit a creature with Sneak Attack on your turn, you can cause a sudden surge of kinetic energy. The target must succeed on a Strength saving throw (DC = 8 + your Proficiency Bonus + your Strength modifier) or be pushed up to 20 feet in any direction and fall prone. If the target collides with another creature or object, both take bonus damage equal to your Rogue level.
You may use Storm’s Kiss a number of times equal to your Strength modifier per long rest.
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