Savant
The Savant is the newest and most advanced specialty to emerge from Ekur-Kadû’s Department of Tactical Innovation. Designed by T’feriku the Clear-Minded, a Yorukan genius who trained first among the Aj K’uleb of the K’ora’tz’ul and later studied mechanical consciousness in Midborg, the Savant blends algorithmic foresight, neuro-spatial mapping, and Yorukan instinct into a battlefield discipline unlike any other.
Savants are rigorously trained in the Yorukan region as scholars first, combatants second. They master probability calculus, real-time drone symbiosis, and the art of strategic dominance, not by brute force, but by always being ahead. Their creations think with them. Their drones act before orders are given. Their tools weave analysis and prediction into kinetic action. A Savant never reacts; they anticipate. To enemies, it feels like fate itself bends in their direction. To allies, it feels like safety, certainty, and unshakable confidence.
A fusion of Yorukan discipline, K’ora’tz’ul metaphysics, and Midborg machine logic, the Savant is more than a technician. They are a tactician of living probabilities—a mind sharper than any blade, armed with weapons that seem to know.
(3rd Level)
Ayíka Protocols (Àṣẹ Ayíka)
You have awakened your Aṣé to channel it through ancient divine logic and modern innovation. You craft Ayíka, floating ìdàn-charged orbs powered by encoded oríkì and guided by pure thought. These serve as spiritual extensions of your will, observant, reactive, and wise. Each Ayíka reflects a facet of Olùkúlùkù (individual destiny), and their number and power grow as your insight expands.
Summoning the Ayíka
As a bonus action, you summon two Ayíka: small floating orbs of brass, etched with sacred geometry and glowing with àṣẹ. They respond to silent mental commands (no verbal or somatic components). Each:
- Floats within 5 feet of you unless commanded elsewhere (range: 60 ft).
- Has AC 16, HP = Int modifier + proficiency bonus, and is immune to psychic and poison damage.
- Uses your saving throws.
- If destroyed, you must infuse them over 1 hour or wait until a long rest to restore them.
Commanding the Ayíka
As a bonus action, you may command one or both Ayíka to perform one of the following Ìṣe (Acts):
- Kikọlu Matrix (“Confuse the Path”)
One creature within 30 ft suffers disadvantage on their next attack roll before your next turn. (Illusion glyphs scramble perception.) - Itọkasi Feed (“Guide the Hand”)
One creature within 30 ft gains advantage on their next attack roll or skill check this turn. (Ayíka flashes guiding light or vibrates musically.) - Ìmúlòlùfé Sensor Flare (“The Revealing of Intent”)
A 10 ft. radius flash exposes hidden, invisible, or disguised creatures in the area until end of your next turn. (Glows with ancestral insight.)
At 9th level, you may control 3 Ayíka at once.
(5th Level)
Asọtẹlẹ Zone (Zone of Foresight)
Your Ayíka attune to the whispers of Àkúnlẹ̀kù (fate laid before birth). When a creature within 60 feet makes an attack roll, you may use your reaction to impose disadvantage.
- If the attack misses, you or an ally within 30 feet may immediately move 10 feet without provoking opportunity attacks, as the Ayíka opens a favorable path.
- You also gain Evasion, but only against effects you predicted using your Ayíka, such as magical traps or spells you perceived through Investigation, Perception, or Detect Magic on your previous turn.
(9th Level)
Ìrántí Àkókò (Tactical Recall)
Through the fusion of òrò (divine speech) and logic, you achieve predictive mastery.
- When you roll initiative, regain 1 expended spell slot of 2nd level or lower (1/long rest).
- Once per short rest, you may use a bonus action to command your Ayíka to repeat the command from your last turn (as if it were just used).
- Your Ayíka’s range increases to 90 ft, and you may have up to 3 Ayíka active (4 with infusion).
(15th Level)
Kédé Ọ̀rọ̀ Ọ̀run (“Declaration of Celestial Word”)
You are now able to preempt the unfolding of fate with divine certainty.
- Once per long rest, when a creature within 60 ft is about to make a saving throw, attack roll, or ability check, you may declare success or failure, before the roll is made. That outcome occurs automatically.
- This bypasses the roll.
- Cannot affect Legendary Creatures unless they fail a Charisma saving throw vs your spell save DC.
In addition:
- Each Ayíka may store a 1st-level Artificer spell, cast from it as an action or bonus action (if applicable), without using a spell slot.
- These are now true ìdàn vessels, echoing the Òrìṣà’s tools.
Savant-Only Infusions (Ìdán Ayé-Savant)
Infusion Name | Effect |
---|---|
Asọtẹlẹ Matrix | Reroll one initiative roll per long rest. Allies within 10 ft gain +1 to Initiative. |
Mu Dara Sí (“Make It More Excellent”) | You may control 3 Ayíka at 3rd level. At 9th, control 4. |
Amúró Quantum Tracker (“Hidden Revealer”) | Ayíka can detect invisible or hidden creatures within 10 ft of a marked target. |
Òluṣọ́wọ̀n (“Image Divider”) | Once per long rest, one Ayíka may cast mirror image on you or an ally within 30 ft. |
Ìṣàkóso (“Command Pulse”) | Ayíka emits a burst (1/day): all hostile creatures within 10 ft make a Con save or suffer disadvantage on Concentration checks for 1 minute. |
Comments