Pilgrims of the Oasis
“A gourd of clean water. A blessing murmured at a stranger’s door. A song to ease the pain of a dying child. These are the gifts of the Pilgrim Healers. No walls. No temple. Just mercy in motion.”
Across the rolling heat of the Lut Desert and the wide golden plains of Odan, travelers speak of the Pilgrim Healers, wandering miracle-workers who ask for little, but give greatly. These clerics follow no grand hierarchy, but instead live as sacred mendicants, carrying only what they need and depending on the goodwill of others. In return, they offer blessings, remedies, birthing aid, and healing magic to all, regardless of status or tribe.
Their path is steeped in humility. Many believe the Pilgrims are reincarnated fragments of the divine, set walking among mortals to teach compassion and endure hardship. They often appear where suffering is most dire, guided by instinct or divine whispers. Even where roads vanish and shade is sparse, their quiet songs and gentle prayers bloom like oases.
Domain Spells
Level | Spells |
---|---|
1st | Goodberry, Sanctuary |
3rd | Prayer of Healing, Lesser Restoration |
5th | Beacon of Hope, Create Food and Water |
7th | Aura of Life, Freedom of Movement |
9th | Mass Cure Wounds, Greater Restoration |
(1st Level)
Merciful Hands
When you take this subclass, your Aṣé manifests in your healing touch and quiet endurance.
- When you cast a healing spell, you may choose one creature healed to gain temporary hit points equal to your Wisdom modifier.
- You can perform the spare the dying cantrip at range (30 ft), without verbal or somatic components.
- You gain proficiency in Medicine. If you already have it, you may choose another Wisdom-based skill.
Channel of Life
You can call upon your Aṣé to mend what is broken.
As an action, you may invoke this Channel to do one of the following:
- Flow of Breath: All allies of your choice within 30 feet regain hit points equal to 1d4 + your Wisdom modifier. This increases to 2d4 at 10th level and 3d4 at 15th level.
- Seal the Wound: One creature you can see within 60 feet immediately stabilizes and regains 1 hit point. If already stable, it instead gains resistance to all damage until the start of your next turn.
Uses = your Proficiency Bonus per long rest.
(5th Level)
Enduring Grace
You’ve learned to maintain calm even in the harshest conditions.
- You and friendly creatures within 10 feet gain advantage on death saving throws and saving throws against exhaustion caused by heat, thirst, or physical exertion.
- You can cast Lesser Restoration a number of times per long rest equal to your Wisdom modifier (minimum 1). When you do, you may also remove one level of exhaustion if the target has any.
(10th Level)
Shelter of Flesh and Spirit
When you protect others, the land itself seems to shield them.
Whenever you cast a healing spell of 1st level or higher on a creature, you may also grant them one of the following benefits for 1 minute:
- Resistance to bludgeoning, piercing, or slashing damage (your choice).
- The ability to move without provoking opportunity attacks.
+1 bonus to AC.
You may grant this benefit to a number of creatures per long rest equal to your Proficiency Bonus.
(15th Level)
Rain of Grace
Once per long rest, you can call upon the full blessing of the Circle of Life to sanctify the area around you. As an action, you designate a point within 30 feet. A radiant wave of golden mist spreads in a 60-foot radius, lasting 1 minute, and centered on that point.
While within the zone:
- Allies (you choose) regain 2d8 + your Wisdom modifier hit points at the start of their turn.
- Hostile creatures must succeed on a Constitution saving throw (DC = your spell save DC) or be blinded until the start of their next turn.
- Any creature reduced to 0 HP within the area instead stabilizes automatically and gains 1 HP at the start of their next turn.
- Undead and Fiends take radiant damage equal to your Wisdom modifier if they start their turn in the area or enter it for the first time.
Once used, you cannot use this feature again until you finish a long rest.
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