Oath of The Aeolian

Where others see an endless sky and scattered hope, the Aeolian see a battlefield. Trained aboard living airships and sky islands they are sworn to the frontline, these warpriests are the armored heart of the Flotilla. Each Aeolian Paladin has pledged not only to Bompóyà, the god of the wind, but to the line itself: the invisible tether that binds defender to defender, battlefield to the protected

Their defense preserves momentum. Like the great man-o-wars they ride upon, Aeolian Paladins are always moving, always advancing, and never breaking formation. Their sacred weapon, the Skybreaker Lance, channels the will of their god through rending gales and thunderous charge.

The Oath That Binds

Swearing this oath binds you to Bompóya’s charge: to hold the storm front, to never fall back, and to protect the Flotilla no matter the cost.

Stand Where Others Break: You must never abandon the field while others still fight. In every battle, your will becomes the wall that holds the line.

The Fight Is the Sanctuary: You defend not just land or people, but the very moment of resistance. Wherever there is a soul in need or a storm worth facing, that place becomes sacred by your presence.

Fury With Precision: Your power is shaped like a weapon, not scattered like wildfire. Discipline defines you. You chant, but only to focus the blow. You cannot loose yourself to emotions.

Unmaking Act:
If you abandon your charge in a moment of true peril, whether a companion, innocent, or duty, you are Broken in the Wind. Bompóya withdraws his breath from your lungs, and your oath becomes a silence the wind no longer honors.

Oath Spells

You gain oath spells at the Paladin levels listed.

Paladin LevelSpells
3rdThunderwave, Command
5thShatter, Hold Person
9thWind Wall, Crusader’s Mantle
15thStorm Sphere, Steel Wind

Celestial Weapon: Lance of the Relentless Wind

A stormforged weapon guided by Bompóya’s breath. This gold-inlaid windsteel lance extends like a banner of your will. It evolves as you rise in power:

  • Summon/Dismiss: As a bonus action.
  • Magical Weapon: Always considered magical for overcoming resistance.

Level 3 (Weapon +1)

  • Versatile (1d10), deals thunder damage. Counts as magical. +1 to attack and damage rolls. Has the Reach property.
  • Windlash: On a hit, you can force the target to make a Dexterity save. On a fail, it is pushed 10 feet in a direction you choose.
  • Echo Cut: Once per turn, if you move 10 ft or more before striking, deal an additional 1d6 thunder damage.

Level 9 (Weapon +2)

  • Linebreaker: When you hit a Large or smaller creature, your allies do not provoke opportunity attacks from it until the start of your next turn.
  • Pulsewind Thrust: once per turn when you hit a creature, deal an extra 1d8 lightning damage and dash 10 feet in a straight line (this movement does not provoke).
  • Storm’s Edge: Your weapon emits whirling wind, ranged attacks against you have disadvantage until your next turn after you hit.

Level 15 (Weapon +3)

  • Once per long rest, when you are reduced to 0 HP, you can make one final charge attack dealing full weapon damage + thunder damage equal to your Paladin level before falling unconscious
  • Tempest Stand (1/long rest):
    You plant the weapon in the ground, releasing a thunderous shockwave in a 20 ft radius.
  • Enemies must make a Constitution save or take 5d10 thunder + 5d10 radiant damage and be stunned until end of their next turn.
  • Allies instead regain 4d6 HP, and become immune to fear and forced movement for 1 minute.

(3rd Level)

Channel Divinity (2/Long Rest)

Stormline Advance. As a bonus action, you and up to three visible allies within 30 feet surge forward in formation. Each may immediately move up to 15 feet without provoking opportunity attacks. Enemies within 5 feet of this movement take lightning damage equal to your Charisma modifier (min 1).

Crack the Sky. As an action, you invoke the will of Bompóyà and strike the ground with your weapon, releasing a shockwave. All creatures of your choice in a 15-foot cone must make a Strength saving throw or be knocked prone and take 2d10 thunder damage (half on success).

(5th Level)

Aspect of the Last Sentinel

You can invoke the divine winds of Bompoya and take on a form that reflects your eternal vow to hold the line. As a bonus action, you transform into a living symbol of endurance and wrath. This transformation lasts for 1 minute or until you end it (no action required). Once you transform, you can’t do so again until you finish a Long Rest.

While transformed:

  • You sprout spectral wings forged of burning starlight and divine conviction. Until the transformation ends, you gain a fly speed equal to your walking speed.
  • Once per turn when you deal damage with a weapon attack or spell, you can deal extra damage equal to your Proficiency Bonus. This damage is Radiant if your transformation manifests as Heavenly Wings, or Necrotic if it manifests as Wings of the Fallen (see below).
  • You and allies within 10 feet can ignore movement penalties from difficult terrain and cannot have their movement reduced by magical effects. At 15th level, the range increases to 30 feet.

Aspect Forms (Choose one when you transform):

  • Heavenly Wings: Two radiant wings blaze forth from your back like searing comets. Your eyes glow gold, and your voice echoes with the authority of the skies. You shine with the protective fury of Bompoya, guardian of the Flotilla and martyr of the breach. Your extra damage type is Radiant.
  • Wings of the Fallen: Tattered wings of shadowed flame tear from your back. Your silhouette crackles with voidlight, and your gaze becomes cold and silent. This form is reserved for those Skyhunts who have tasted death and returned, bearing the burden of the fallen. Your extra damage type is Necrotic.

While transformed, your presence inspires awe or dread (your choice). At the start of each of your turns, you may choose to emit dim light in a 10-foot radius or shroud yourself in darkness and silence (muting your own voice) until the end of your next turn.

(15th Level)

Unyielding Advance

You become a paragon of relentless pressure. When you reduce a creature to 0 HP or force it to flee (via fear, compulsion, or retreat), you and allies within 10 feet gain temporary HP equal to your Charisma modifier + your proficiency bonus. This may trigger once per turn.

Excommunication and Redemption

Excommunication

If you forsake your Oath abandoning those in need, failing to protect the vulnerable, or allowing tyranny to grow without resistance, you are exiled in spirit:

  • Lose your Oath spells, Channel Divinity, Aura, and weapon’s magic.
  • Your Celestial Weapon becomes inert and cannot be summoned.
  • Your wings or sky-bound gifts vanish, and you can no longer fly by any means except mundane.

Redemption (within 7 days)

To restore your place as a skyborne guardian, complete one of the following trials (roll d4 or choose):

  1. Rescue someone from a high place or impossible odds, risking your life in the process.
  2. Fly into enemy territory to retrieve or deliver a message or person that turns the tide of a conflict.
  3. Intervene in a public act of cruelty or exploitation and save the victims.
  4. Sacrifice your own safety or freedom to protect a nomadic community or refugee group.

Upon completion:

Your wings return in a burst of light and wind. Your weapon hums with celestial air, and your aura sheds faint feathers of light when you move. Your Skybrand appears, a radiant winged symbol between your shoulder blades visible in sunlight.


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