Grapharion Sentinels (/gruh-FAIR-ee-on/)
Grapharion Sentinels are bonded to indestructible arcano-mineral suits known as Grapharion Armor. Forged from luminous Grapharite and infused with the memories of warriors past, they fight with rhythm, layered formations, and never-wavering focus. A Sentinel stands as both shield and sword, forever present, forever prepared. These fighters form the backbone of the Hollowward legions. With centuries of embedded memory and seamless weapon synchronization, a Sentinel is both a weapon and a living archive of war.
(3rd Level)
Vestige of the Eternal Legion
Your body and soul are fused with a suit of Grapharion Armor, an indestructible relic of war.
Grapharion Plate
While wearing heavy armor:
- You gain +1 AC.
- You cannot be disarmed or moved against your will by non magical effects.
Integrated Loadout
You are proficient with halberds, handaxes, and shields.
You can draw or stow one of these weapons as part of any Attack.
Legion Step
If you move no more than half your speed on your turn while wearing heavy armor, you and all adjacent allies gain +1 AC until the start of your next turn.
(6th Level)
Echo-Rebound Technique
Your training emphasizes momentum and continuous threat.
Throw & Return
As a bonus action, you can summon any metal thrown weapon (such as a handaxe) back to your hand.
Rotational Sweep
Once per turn, when you miss with a halberd or thrown weapon attack, you may make a melee attack against a different creature within 5 feet.
(10th Level)
Arcshield Plating
Your armor channels force and memory to resist impact.
When a creature hits you with an attack, you can use your reaction to reduce the damage by 1d10 + your Fighter level.
If this reduces the damage to 0, you may make a single weapon attack against the attacker.
(14th Level)
Will of the Undying Line
You embody the endless advance of the immortal ranks.
When you are reduced to 0 HP but not killed outright, you may instead drop to 1 HP and immediately:
- Make one weapon attack, or
- Move up to half your speed without provoking opportunity attacks.
This feature can be used once per long rest, or by expending an Action Surge to use it again.
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