Cagi Iere

Cagi Iere Features

Adorcist LevelFeature
1Breath of the Storm, Elemental Bond, First Transformation
5Wind Step, Second Transformation
10Elemental Mantle, Third Transformation
15Eye of the Tempest, Storm of Vengeance (9th-level spell), Capstone Transformation

(1st Level)

Breath of the Storm

You gain resistance to lightning and thunder damage.
You can speak, read, and write Auran.
When you successfully cast a spell of 1st level or higher that deals lightning, thunder, or force damage, you can immediately move 10 feet without provoking opportunity attacks.

Elemental Bond

Your air elemental symbiote grants you:

  • Unending Breath: You can hold your breath indefinitely while not incapacitated.
  • Enhanced Gust Cantrip: You learn a unique gust cantrip:
    Action, 30 ft, 1 hour
  • Push a Medium or smaller creature 5 ft (Strength save negates, DC = your spell DC).
  • Push an unattended object (≤5 lbs) 10 ft.
  • Create harmless air effects (rustle leaves, slam shutters, etc.).
  • You can have up to two non-instantaneous effects active at once.

First Transformation

Your hair constantly stirs as if caught in a breeze and your voice carries a faint echo.

Spell List

1st level: All Cagi Iere cantrips + 1st-level spells

  • Gust, Mage Hand (wind form), Shocking Grasp, Thunderclap, Prestidigitation (wind)
  • Feather Fall, Shield, Thunderwave, Witchbolt

(5th level)

Wind Step

When you cast a spell of 1st level or higher, you can teleport 10 feet to an unoccupied space you can see.
Uses = Constitution modifier (minimum 1). Regain all uses after a long rest.

Second Transformation

Your eyes become a glowing sky blue. Your movements become unnervingly silent, like a breeze slipping through cracks. The light breeze can be felt by those within 5 feet of you

Spell List

5th level: All Cagi Iere 2nd + 3rd-level spells

  • Levitate, Gust of Wind, Shatter
  • Fly, Wind Wall, Lightning Bolt

(10th Level)

Elemental Mantle

When you cast a spell of 1st level or higher, you can cloak yourself in whirling air for 1 minute:

  • Gain a flying speed equal to your walking speed.
  • Ranged weapon attacks against you have disadvantage.
  • When you deal thunder or lightning damage, you may push that creature 5 feet away.

Uses: 1 per long rest, or by spending 5 Source Well dice.

Third Transformation

Your form grows indistinct at the edges, like heat haze or rising mist. Your skin takes on a pale grey or blue tone.

Spell List

10th level: All Wind Iere 4th + 5th-level spells

  • Greater Invisibility (blur of air), Storm Sphere
  • Control Winds, Wall of Force

(15th Level)

Eye of the Tempest

You are always under the effects of wind walk (no concentration required, no mist form—you retain your appearance).
You can cast storm of vengeance once without a casting check. You regain this ability after a long rest.

Capstone Transformation

Your body becomes the vessel of the storm. Your eyes flash like lightning when casting. Wind constantly tugs at your garments and voice, and your skin hums with static energy.

Spell List

15th level: All Wind Iere 6th+ spells, including storm of vengeance

  • Chain Lightning, Wind Walk, Storm of Vengeance

Wind Iere Surge Table

When your magic surges, roll 1d12 to determine the chaotic storm effect.

d12Surge Effect
1Thunderclap Burst: All creatures within 10 ft must CON save (DC = 8 + prof + CON mod) or be deafened and take 1d6 thunder damage per spell level.
2Mini Tempest: 20-ft radius windstorm forms, lightly obscuring the area. Ranged weapon attacks through the area have disadvantage.
3Arc Lightning: A bolt jumps from you to up to 3 nearest creatures within 30 ft, dealing lightning damage equal to your proficiency bonus (Dex save halves).
4Sudden Gust: Each creature within 10 ft must STR save or be pushed 10 ft away. Unsecured objects (≤10 lbs) fly 30 ft.
5Whispering Winds: Distracting winds cause creatures within 10 ft of you to have disadvantage on Perception checks relying on hearing for 1 minute.
6Fog Veil: A 10-ft radius light fog cloud appears and moves with you, lightly obscuring the area for 1 minute.
7Static Field: Until end of next turn, creatures that hit you with melee attacks take lightning damage equal to your CON mod.
8Air Shield: Gain +2 AC vs ranged attacks until end of next turn.
9Booming Shockwave: Creatures you choose within 5 ft must CON save or be knocked prone.
10Buffeting Winds: Strong winds (30 mph) radiate 30 ft for 1 minute; difficult terrain for Small creatures, disadvantage on ranged attacks through.
11Storm Surge: For 1 minute, your lightning/thunder spells deal +1 damage per spell level.
12Eye of the Storm: Hover in place for 1 round, immune to opportunity attacks, advantage on concentration saves.


Comments

Please Login in order to comment!