Weapons
Modern
Melee
PL4
Bayonet Melee-Blade
Must be equipped on the front of the Rifle. Adding a bayonet reduces the accuracy of the rifle by +1 Step
Accuracy
+1
Mode
Range
Personal
Type
LI/O
Damage
d4w / d4+2w / d4m
Actions
3
Clip Size/Cost
/
Availability
Com
Hide
+1
Mass
2kg
Cost
50Qs
PL0
Club Melee-Bludgeon
This includes all types of simple one-piece bludgeoning weapons. Can be made of Hard wood, heavy plastic of metal.Accuracy
0
Mode
Range
Personal
Type
LI/Ordinary
Damage
d4+1s / d4w / d4+1w
Actions
3
Clip Size/Cost
/
Availability
Any
Hide
+1
Mass
2kg
Cost
10Qs
PL0
Dagger Melee-Blade
All knives, stilletos, small generic bladed weaponsAccuracy
0
Mode
Range
Personal
Type
LI/O
Damage
d4w / d4+1w / d4+2w
Actions
4
Clip Size/Cost
/
Availability
Any
Hide
+3
Mass
1kg
Cost
20Qs
PL3
Katana Melee-Blade
Long bladed slightly curved, single edge weapon with a slicing tipAccuracy
-1
Mode
Range
Personal
Type
LI/O
Damage
d4+2w / d6+2w / d4+1m
Actions
3
Clip Size/Cost
/
Availability
Controlled
Hide
+1
Mass
3kg
Cost
1000Qs
PL3
Rapier Melee-Blade / Acrobatics-Blade
Accuracy
-1
Mode
Range
Personal
Type
LI/O
Damage
d4w / d4+1w / d4+2w
Actions
3
Clip Size/Cost
/
Availability
Common
Hide
+2
Mass
1kg
Cost
300Qs
PL3
Saber Melee-Blade
Accuracy
0
Mode
Range
Personal
Type
LI/O
Damage
d4w / d4+2w / 2d4+1w
Actions
3
Clip Size/Cost
/
Availability
Common
Hide
+1
Mass
2kg
Cost
250Qs
PL0
Quarterstaff Melee-bludgeon
Accuracy
-1
Mode
Range
Personal
Type
LI/O
Damage
d4+1s / d4+3s / d6w
Actions
3
Clip Size/Cost
/
Availability
Any
Hide
Mass
2kg
Cost
15Qs
PL4
Powered Claw Melee- Blunt
The Powered Claw uses an alchemical battery to propel and accelerate it forward amplifying it's damage. When the claws are activated it becomes a powerful
slicing weapon able to penetrate most personal armor
Accuracy
0
Mode
Range
Personal
Type
Li/O/G
Damage
d4+2s|d4w / d4w|d4+3w / d4+1w|d4+2m
Actions
-4
Clip Size/Cost
30 / 800
Availability
Restricted
Hide
+2
Mass
5kg
Cost
15000Qs
PL4
Sword Cane Melee-Blade / Acrobatics-Blade
Accuracy
-1
Mode
Range
Personal
Type
LI/O
Damage
d4-1w / d4w / d4+1w
Actions
3
Clip Size/Cost
/
Availability
Common
Hide
+5
Mass
1kg
Cost
500Qs
Ranged
PL1
Bow Ranged Weapons - Bow
Arrows are reusable unless broken
Accuracy
+1
Mode
F
Range
20/40/100
Type
LI/O
Damage
d4w / d4+2w / d4+3w
Actions
3
Clip Size/Cost
1 / 1
Availability
Common
Hide
Mass
1kg
Cost
100Qs
PL3
Crossbow Ranged Weapons - Bow
Accuracy
+1
Mode
F
Range
50/100/250
Type
LI/O
Damage
d4+2w / d6+1w / d4-2m
Actions
1
Clip Size/Cost
1 / 3
Availability
Common
Hide
+3
Mass
3kg
Cost
400Qs
PL3
Pistol .32 Revolver Ranged Weapons - Pistol
Accuracy
0
Mode
F
Range
4/8/30
Type
HI/O
Damage
d4+1w / d4+2w / d6+2w
Actions
3
Clip Size/Cost
6 / 20
Availability
Hide
+3
Mass
1kg
Cost
Qs
PL4
Pistol .45 Revolver Ranged Weapons - Pistol
Accuracy
+1
Mode
F
Range
4/10/40
Type
HI/O
Damage
d6+1w / d6+2w / d4+1m
Actions
3
Clip Size/Cost
6 / 25
Availability
Hide
+2
Mass
1kg
Cost
450Qs
PL4
.30 Bolt Action Rifle Ranged Weapons - Rifle
Accuracy
0
Mode
F
Range
50/100/300
Type
HI/O
Damage
d4+2w / d6+2w / d4+1m
Actions
2
Clip Size/Cost
10 / 30
Availability
Hide
Mass
3kg
Cost
Qs
PL4
.44 Lever Action Rifle Ranged Weapons - Rifle
Accuracy
+1
Mode
F
Range
40/80/240
Type
HI/O
Damage
d6w / d8+1w / d6m
Actions
2
Clip Size/Cost
12 / 35
Availability
Hide
Mass
3kg
Cost
Qs
PL4
12 Gauge Shotgun Ranged Weapons - Rifle
Double damage on Short range, Half damage on Long Range
Accuracy
0
Mode
F
Range
6/12/30
Type
HI/O
Damage
d4w / d6w / d4m
Actions
2
Clip Size/Cost
5 / 15
Availability
Hide
Mass
kg
Cost
Qs
PL4
Night Night Gun Ranged Weapons - Pistol
A syringer gun able to shoot all sorts of chemical compounds but mostly used to tranquilize its victims
Accuracy
0
Mode
F
Range
4/8/12
Type
LI/O
Damage
d4+1s / d4+2s / d6+4s
Actions
2
Clip Size/Cost
3 / 60
Availability
Restricted
Hide
+2
Mass
1kg
Cost
600Qs
Grenades
PL4
Fragmentation Grenade Athletics - Throw
All targets within 2 meters Suffer Amazing Damage, 6 meters Good damage, and Ordinary damage up to 10 meters
Accuracy
+1
Mode
F
Range
Per STR
Type
HI/G
Damage
d4w / d4+2w / d6+2w
Actions
2
Clip Size/Cost
/
Availability
Hide
Mass
kg
Cost
300Qs
Concussion
Stun
Smoke
Gas
Heavy
Vaulter
Melee
PL5
Combat Knife Melee-Blade
Accuracy
0
Mode
Range
Personal*
Type
LI/O
Damage
d4+1w / d4+2w / d4+3w
Actions
4
Clip Size/Cost
/
Availability
Any
Hide
+3
Mass
1kg
Cost
250Qs
Ranged
PL9
Vaulter Pistol Ranged Weapons - Pistol
Accuracy
-2
Mode
F
Range
10/20/60
Type
En/G
Damage
d6+1w / d6+2w / d4+2m
Actions
4
Clip Size/Cost
40 /
Availability
Hide
1
Mass
5kg
Cost
Qs
PL9
Vaulter Rifle Ranged Weapons - Rifle
Accuracy
-2
Mode
F/B/A
Range
60/120/400
Type
En/G
Damage
d6+2w / 2d4+2w / 1d6+2m
Actions
3
Clip Size/Cost
30 /
Availability
Hide
0
Mass
4kg
Cost
Qs
Comments