Northern Reconstruction 2: Gussy's Snow Crabs

Operation Parameters

    
Date 1492 DR, 20 Nightal (18/10/2022)
Soldiers Splash, Koda, Luminos, Xion
Status
Casualties
 
 

Objective

Secure the cargo of a beached Ffolk supply ship, and determine what caused it to run aground in the first place    

Observations

Careful leaving the fort if you're just walkin' out the gate. We popped out 'bout sixty feet in the air and took the quick way down.       If you're up north and you see some harengon merchant fella named Stig, see if you can't figure out what his deal is. The Horsians trust him enough to let him into Cobh and he seems the upstanding sort, but he got a little antsy when we told him we were with the Alliance.  

Follow up

Aside from checkin' in on them when they ask us to, ain't too much to follow up on for objectives we can accomplish. I noticed they ain't got too many soldiers there, probably a little more than a dozen.       It would be nice to figure out what the deal with them crab nests was, but we had to get out too quick and burn it down before we could figure it out.  

Preparation Details

On the walk from the fort to Cobh, that Koda kid heard some wolves. We ended up givin' em a wide berth and they did likewise, so just something to keep in mind for travel.  

Operation Details

When we got to Cobh, we met with one of their three main bosses, Bennigan. He gave us a boat to head out to their supply ship. They'd already acquired the valuable cargo, so we were sent in to secure the regular shit like food and clothes.       When we got there, boat was infested with these weird crab folk. They're not too hardy but they got wicked claws and a poison that'll incapacitate ya real good. Xion's mind stuff worked really well on them, so shit like that might be more effective than trying to open them up. They were led by this large crab human figure, big enough to grab me or Luminos real easy. Tough fight that went back and forth, but we ended up pulling it out.