Oath of the Eveninglord
Tenets of the Eveninglord
- Quiet as the Night. Listen more than you speak. Share only what you must, with those you trust.
- Be A Shadow. Do not seek glory for your actions. You will act a complement to the light, not stand in it.
- Wait For Sundown. Patience is rewarded. If the time is not right for action, your moment will come.
Oath Features
Paladin Level | Feature |
---|---|
3rd | Oath Spells, Channel Divinity |
7th | Lightless Rest |
15th | Speed of Dusk |
18th | Aura of Lotharis |
20th | Purest Shadow |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
- Eyes of Evening. You can see what others can't, even in the depth of night. You have darkvision to a range of 300ft. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light. In addition, you can see in magical darkness as if it was regular darkness, and you gain blindsight to 30ft. These effects last for 10 minutes.
- Shaded Steps. You can cast Pass Without Trace without expending a spell slot. If the terrain is primarily in dim light or darkness, all creatures can add your proficiency bonus to their rolls.
Oath Spells
You gain oath spells at the paladin levels listed.
Paladin Level | Spells |
---|---|
3rd | False Life, Sleep |
5th | Darkness, See Invisibility |
9th | Leomund's Tiny Hut, Hunger of Hadar |
13th | Greater Invisibility, Shadow of Moil |
17th | Far Step, Mislead |
Lightless Rest
At 7th level, rest becomes more potent for you and your allies. If you take a short rest in dim light or darkness, you and all creatures within 30ft gain additional hit dice equal to your proficiency bonus. These last until your next long rest. If you take a long rest in darkness (no dim light), you and all creatures within 30ft will gain 2d6 temporary hit points at the start of the next day.
Speed of Dusk
At 15th level, your ability to move with the shadows has become more powerful. As a bonus action, you can teleport to any area of dim light or darkness that you can see within 60ft. After using this ability, if you end your ti, you gain additional movement of half your speed and cannot provoke attacks of opportunity on your next turn. You can use this bonus action a number of times equal to your proficiency bonus halved (round down), and you regain all expended uses when you finish a long rest.
Aura of Lotharis
At 18th level, you begin to manifest traits that resemble Osara's Exalted. As a bonus action, you project a sphere with a 30ft radius centered on you. You and friendly creatures in the sphere are granted one of the following benefits of your choice:- 2d6 temporary hit points at the top of your turn
- You end these status conditions: charmed, frightened, blinded, deafened, or stunned.
- You have blindsight and truesight within the sphere.
- You are invisible, and you have advantage on any check or saving throw that would remove this condition.
Purest Shadow
At 20th level, you are a warrior who truly embodies darkness. As an action, you change your form into a being made of inky black shadow with the faintest shimmering light of stars. Your form is semi-corporeal: you cannot be grappled or restrained, you gain a flying speed equal to your walking speed, and you are not affected by difficult terrain. You are immune to necrotic damage, and bludgeoning, piercing, and slashing damage (including magical). You are vulnerable to radiant and fire damage, and resistant to all other damage types except force. If you end your turn in a space occupied by another creature, they must make a Charisma saving throw. On a failure, they take 4d6 necrotic or psychic damage. The creature is stunned and cannot regain hitpoints until the start of your next turn. On a success, the creature takes only half damage. This effect lasts for 1 minute, or until you are unconscious or die. Once you use this feature, you can’t use it again until you finish a long rest.Remove these ads. Join the Worldbuilders Guild
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