Sina Una

Habagat 1 699

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The Islands of Sina Una are a chain of islands which were created through the power of the great spirits which are worshiped by the people of the island. The seven islands were each self governed by leadership of its various settlements. Recently two of its islands were occupied by The Colony, which is upending the traditions of Island life.

The world is modeled from a setting of the Pre-Colonial Philippines as the Spanish arrive to begin colonizing it. As such, the technology in this world is also limited to what would have been around and available at the dawn of the gunpowder age. Travel between the islands is generally very reliant on ocean travel via watercraft. Communication on the island relies on spoken and written word, or signal fires/flares.

The Islands themselves are designed within an economy that relies on cooperation between islands. Evaluating the position of the island within this system is key to understanding how to bolster (or hinder) its activities to guide how it is able to participate in the larger politics of the world. Additionally, each island has its connections to the spirits which inhabit and define its natural bounties. Successfully communing with these spirits can increase these bounties, falling short may incur their wrath.

Campaigns

Harmony Under Moonlight: a Sina Una Campaign

Dungeons & Dragons 5e

In Person (NYC) DND 5e Campaign set in Tropical Islands on the Advent of Colonialism

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