Weapons

Simple Melee Weapons

Weapon Cost Damage Weight Properties
Club 1 sp 1D4 Bludgeoning 2 lb Light
Dagger 2 gp 1D4 Piercing 1 lb Finesse, Light, Thrown (Range 20/60)
Greatclub 2 sp 1D8 Bludgeoning 10 lb Two-Handed
Javelin 5 sp 1D6 Piercing 2 lb Thrown (Range 30/120)
Mace 5 gp 1D6 Bludgeoning 4 lb -
Quarterstaff 2 sp 1D6 Bludgeoning 4 lb Versatile (1D8)
Sickle 1 gp 1D4 Slashing 2 lb Light
Spear 1 gp 1D6 Piercing 3 lb Thrown (Range 20/60), Versatile (1D8)
Spiked Glove 1 gp +1 Piercing 1 lb Finesse
Throwing Hammer 2 gp 1D4 Bludgeoning 2 lb Light, Thrown (Range 20/60)
Tomahawk 5 gp 1D6 Slashing 2 lb Light, Thrown (Range 20/60)

Simple Ranged Weapons

Weapon Cost Damage Weight Properties
Crossbow, Light 25 gp 1D8 Piercing 5 lb Ammunition (Range 80/320), Loading, Two-Handed
Dart 5 cp 1D4 Piercing 1/4 lb Finesse, Thrown (Range 20/60)
Shortbow 25 gp 1D4 Piercing 2 lb Ammunition (Range 80/320), Two-Handed
Sling 1 sp 1D4 Bludgeoning - Ammunition (Range 30/120)

Martial Melee Weapons

Weapon Cost Damage Weight Properties
Battleaxe 10 gp 1D8 Slashing 4 lb Versatile (1D10)
Broadsword 10 gp 1D8 Slashing 3 lb Versatile (1D10)
Claymore 50 gp 2D6 Slashing 6 lb Heavy, Two-Handed
Flail 10 gp 1D8 Bludgeoning 2 lb -
Halberd 20 gp 1D10 Slashing 6 lb Heavy, Reach, Two-Handed
Katana 25 gp 1D6 Slashing 4 lb Finesse, Versatile (2D4)
Kusarigama 20 gp 1D6 Slashing 4 lb Finesse, Reach
Lance 10 gp 1D12 Piercing 6 lb Reach, Special
Maul 10 gp 2D6 Bludgeoning 10 lb Heavy, Two-Handed
Morningstar 15 gp 1D8 Piercing 4 lb -
Naginata 20 gp 1D10 Slashing 6 lb Heavy, Reach, Two-Handed
Pike 5 gp 1D10 Piercing 18 lb Heavy, Reach, Two-Handed
Rapier 25 gp 1D8 Piercing 2 lb Finesse
Sabre 25 gp 1D6 Slashing 3 lb Finesse, Light
Shield Spike 5 gp +2 Piercing 2 lb -
Jian 10 gp 1D6 Piercing 2 lb Finesse, Light
Trident 5 gp 1D6 Piercing 4 lb Thrown (Range 20/60), Versatile (1D8)
Urgosh 50 gp 1D12 Slashing 7 lb Heavy, Two-Handed
Wakizashi 15 gp 1D6 Slashing 3 lb Finesse
War Pick 5 gp 1D8 Piercing 2 lb -
Warhammer 15 gp 1D8 Bludgeoning 2 lb Versatile (1D10)
Whip 2 gp 1D4 Slashing 3 lb Finesse, Reach
Yatagan 25 gp 2D4 Slashing 4 lb -

Martial Ranged Weapons

Weapon Cost Damage Weight Properties
Blowgun 10 gp 1 Piercing 1 lb Ammunition (Range 25/100). Loading
Crossbow, Hand 75 gp 1D6 Pierccing 3 lb Ammunition (Range 30/120), Light, Loading
Crossbow, Heavy 50 gp 1D10 Piercing 18 lb Ammunition (Range 100/400), Heavy, Loading, Two-Handed
Longbow 50 gp 1D8 Piercing 2 lb Ammunition (Range 150/600), Heavy, Two-Handed
Net 1 gp - 3 lb Special, Thrown (Range 5/15)
Shuriken 1 gp 1D4+1 Piercing 1/4 lb Finesse, Thrown (Range 30/80)

Firearm Weapons

Weapon Cost Ammo Damage Weight Range Properties
Derringer 50 gp 2 gp (20) 1D8 Piercing 1 lb 40/160 Light, Reload 1, Misfire 1
Pistol 150 gp 4 gp (20) 1D10 Piercing 3 lb 60/240 Reload 1, Misfire 1
Musket 300 gp 5 gp (20) 1D12 Piercing 10 lb 120/480 Two-Handed, Reload 1, Misfire 2
Pepperbox 250 gp 4 gp (20) 1D10 Piercing 5 lb 80/320 Reload 6, Misfire 2
Blunderbuss 300 gp 5 gp (5) 2D8 Piercing 10 lb 15/60 Reload 1, Misfire 2

Ammunition

Ammunition Cost Weight
Arrows (20) 1 gp 1 lb
Arrows, Silver (20) 100 gp 3 lb
Blowgun Needles (50) 1 gp 1 lb
Crossbow Bolts (20) 1 gp 2 lb
Crossbow Bolts, Silver (20) 100 gp 5 lb
Sling Bullets (20) 4 cp 1 lb

Artillery/Siege Weapons

Weapon Cost Attack Damage Range Defenses
Ballista 250 gp +5 3D10 Piercing 120'/480' AC: 15; HP: 50
Mangonel 400 gp +5 5D10 Bludgeoning 200'/800' AC: 15; HP: 100
Ram 50 gp +5 2D10 Bludgeoning N/A AC: 12; HP: 25
Ram, Ship 500 gp N/A Varies N/A AC: 20; HP: 100
Mortar Cannon 1,000 gp +6 2D10 Bludgeoning 200'/600' AC: 18; HP: 20
Light Cannon 3,000 gp +6 4D10 Bludgeoning 300'/900' AC: 18; HP: 30
Heavy Cannon 6,000 gp +6 6D10 Bludgeoning 400'/1,200' AC: 17; HP: 60
Artillery Cannon 10,000 gp +6 8D10 Bludgeoning 600'/2,400' AC: 16; HP: 75

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