Baelthorn
Baelthorn are an aberration believed to have been created by the dark chaotic magic of the Wolveskagg.
Baelthorn CR: 8
Large abberation, chaotic evil
Armor Class: 16
Hit Points: 10d8+40
Speed:
40 ft
STR
19 +4
DEX
14 +2
CON
18 +4
INT
11 +0
WIS
13 +1
CHA
8 -1
Saving Throws: Con+7, Wis+4, Cha+5
Skills: Perception +5, Stealth +10
Damage Resistances: Thunder, Bludgeoning, Piercing, Slashing from nonmagical weapons that arent silver
Damage Immunities: Acid, Charm, Fear, Necrotic, Poison, Psychic
Condition Immunities: Frightened, Charmed,
Senses: Darkvision 120', Devil's Sight (ignore magical Darkness), Passive Perception 15
Languages: Infernal (Understand), Telepathy 120
Challenge Rating: 8
Magic Resistance: Has advantage on all saves vs magic
Actions
Multiattack: The Baelthorn makes two bite attacks and its sonic burst if possible. Bite Melee Attack: +8 to Hit, Reach 5', 1 Target, Hit 2d12+4 Sonic Burst (Recharge 6): The Baelthorn unleashes a psychic wave of sonic energy from its body, hitting all creatures within 30' of it. All affected creatures must make a DC 14 Con save or be deafened, and a DC Dex save or be knocked prone and and a DC 14 Wis save or be frightened until the end of its next turn. Baelthorn are immune to this ability or others of their kind.

Comments