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Sigil and the Outlands

1344 AU

To Whom It May Concern

Sigil is one of the hardest places to talk about. Myths proclaim the city under many names: Castle in the Sky, the Great Beyond, Divine Headquarters, to name a few. But that is all the city has ever been thought of - a myth; a fictional goal for people to dream about.

But here, maybe luck will allow myth to turn into prophecy.

Aiming High

The hunt for Sigil has commensed. Whether your hunger is for knowledge, blood, or exploration, the Scouraging War has a place for you. Many were ready to chock the prophet's words up to insanity. But when the first of five clues proved to be true, suddenly capturing the fabled Castle in the Sky seemed probable.

Harding has seen his fair share of all parts of the war, though knowledge is his preferred poison. As one of the core founders of the Church of Sigil, Harding has been theorizing over Sigil's existence longer than anyone else. So when the nobles sent out a call with a lot of coin behind it to research these prophases, he would have considered himself a fool not to take it.

Trouble is all Danahra has ever known. As one of the quickest rising sailors of the Vobo Vikings, Danahra's skills have been recognized, leading her to be forced to a new terrain - land. However, Danahra will learn this land to the best of her ability to find the people and the answers she seeks.

New to the Material Plane, Pixis has had a lot to learn - and fast. She has come to explore the Material Plane, guided only by the visions from her still-unknown mentor. Fresh from the Astral Sea, Pixis has put in the work to learn about Material Plane customs and traditions admist a world war, but her unique perspective will prove key in bringing this war to an end.