Sidera

4 Nightal, 1242 EG

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Sidera is a world vast and old, shaped by the hands of gods and mortals alike. Its surface is marked by three great continents, each as distinct as the forces that shape them.

To the distant east lies Kara-Tur, a land of ancient dynasties, sacred traditions, and elemental power; a continent of immense size where mysticism and martial discipline entwine. South of the great seas, Chult pulses with wild magic and untamed jungle, its people bound deeply to the rhythms of nature and the wisdom of their ancestors. To the west, one finds Ravnica, a world-city of soaring spires and endless sprawl, where guilds rule and politics is as dangerous as war. But it is the northern continent of Regalia where this tale unfolds.

Regalia: the Tempest Ring

Encircled by the mysterious Tempest Ring, Regalia has been cut off from the rest of the world for a millennium. Here, fractured kingdoms grapple for control, divine prophecies stir in hidden temples, and a long-forgotten power begins to awaken beneath the surface. While its rulers draw borders and draft treaties in pursuit of dominance, a far greater conflict brews...one that threatens not just Regalia, but all of Sidera. The world is vast. Its stories are many. But this one begins where the veil is thinnest, in a land on the edge of change.