Sun, Oct 10th 2021 07:21   Edited on Mon, Mar 27th 2023 09:08

Examples

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  • View sample monster
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    Sun, Oct 10th 2021 07:21   Edited on Mon, Mar 27th 2023 09:05

    Here you can see how the sheets look when embedded into articles:  
    "Testy Cypher Testerson is a Hideous Arkus who Builds Robots."

    Tier
    2
    Effort
    2
    EXP
    2
    Might
    16
    Pool
    16
    Edge
    3
    Speed
    10
    Pool
    10
    Edge
    1
    Intellect
    8
    Pool
    8
    Edge
    0
    Skills
    • Jumping/I
    • Breaking Objects/T
    • Bash/S
    • Kick/T
    • Balancing/I
    • Lockpicking/T
    • Programming/S
    • Pleasant Social Interaction/T
    Attacks
    Fist (light weapon, 2 damage)
    2h sword (heavy weapon, 6 damage)
    Artifacts
    Flamethrower lvl 7, throws fire at mid range, 7 damage, and then -1 damage each round
    Damage Tracking
    Armour
    2
    Speed Cost
    0
    State
    Hale
    Damage =
    weapon damage + bonus from roll - armour
    Equipment
    124 Coins
    Pointy Stick
    Rolling Stone
    Bag of Folding
    5 Rations
    Cyphers (max: )
     CypherLvl
    Wand of Teleportation 7
     Wand of Teleportation
    Potion of Might 5
     Regain level might
    Special Abilities
    AbilityTypeCostPool
    Again and Again Enabler8
    You can take an additional action in a round in which you have already acted.
    Deadly Aim Action3
    For the next minute, all ranged attacks you make inflict 2 additional points of damage.
    Advancement
    • Increase Capabilities
    • Moving Towards Perfection
    • Extra Effort
    • Skill Training
    • Other Advancement
    Recovery: 1d6 + 2 + 1
    Rest Duration Already Taken
    First rest 1 Action
    Second rest 1 Minute
    Third rest 1 Hour
    Fourth rest 10 Hours
    Notes
    todo:
  • spend XP
  • remove the used Cypher
  • ask DM about secrets

  • Use all your options to reduce the difficulty, if it is still above zero, roll against its target number.
    Difficulty012345678910
    TN - 3 6 9 12 15 18 21 24 27 30
    result 0 = failure, 1 = success

     
    ELEMENTAL, EARTH 5 (15)
    Motive Crumble and break, reduce things to earth
    Environment Anywhere solid or earthen
    Damage Inflicted 6 points
    Armor 3
    Movement Immediate; short when burrowing
    Combat Earth elementals batter foes with heavy fists. They can also create earthquakes (no more than once every other round) that affect the ground within short range. Creatures standing in the area fall to the ground and take 5 points of damage on a failed Might defense roll.

    An earth elemental is vulnerable to water. Any damage it takes while standing in or being doused in water ignores its Armor.
    Interaction Although brooding and slow to respond if encountered as immobile stone, earth elementals are intelligent. The ones that are summoned with a spell have about a 5% chance of breaking the geas and turning on their summoner.
    Use Oddly articulated monoliths were discovered high in the mountains around a shrine containing an ancient treasure. A merchant wants someone to investigate the monoliths in case they represent a trap. In fact, the monoliths are inactive earth elementals.
    Earth Elemental by Tillerz using MidJourney
    Description
    There are many more kinds of elemental than earth and fire. Most people are familiar with air and water elementals, but elementals of shadow, thorn, and lightning, as well as many others, might also exist in a particular setting.

    An excavation, a meteor fall, a still-shuddering earthquake—all these events can summon an earth elemental to take shape and expand the destruction further.
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