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2d20 - 3d20 - 4d20 - 5d20 - 6d20
Name | Igora Terone |
Age | 31 |
Gender | female |
Personality | Hot-tempered |
Appearance | large, green eyes, curly long hair |
Homeland | Aquilonia |
Attribute Aspects | |
Caste | Farmer |
Story | One of the Rabble |
Trait | Betrayed |
Archetype | Mercenary |
Nature | Cautious |
Education | Elder Mentor |
War Story | Survived a massacre |
Languages | Aquilonian |
Titles | King Slayer |
Ancient Bloodline | yes |
Fortune Points |
Renown |
Standing |
XP spent |
XP total |
3 |
0 |
0 |
4 |
12 |
Courage | 4 |
Armor Qualities | Noisy |
Armor Soak |
| Head | |
| 1-2 | |
L.Arm | 0 | R.Arm |
6-8 | Torso | 3-5 |
1 | 9-14 | 1 |
| 1 | |
| L.Leg | R.Leg | |
| 18-20 | 15-17 | |
| 0 | 0 | |
Physical | Mental |
Vigor | 9 / 14 | Resolve | 10 / 13 |
|
|
Wounds | 1 | Trauma | 0 |
BONUS DAMAGE |
Ranged | 4d6 |
Melee | 3d6 |
Presence | - |
Name | BROADSWORD |
Range/Reach |
Size |
Damage |
# |
---|
2 |
unb |
5d6 |
|
Qualities | Parrying |
Name | THROWING KNIFE |
Range/Reach |
Size |
Damage |
# |
---|
close |
1h |
3d6 |
3 |
Qualities | Hidden 1, Volley |
Name | TWO-HANDED SWORD |
Range/Reach |
Size |
Damage |
# |
---|
3 |
2h |
5d6 |
|
Qualities | Vicious 1 |
Upkeep: 2
Gold: 55
Toughened leather jacket (1 torso/arms)
Small chest of counterfeit goods
Bucket
Torch
Flintstone
Silly Hat
Spend XP
Repair the Axe
Visit mother
Agility | 13 |
Skill |
Exp |
Foc |
TN |
Roll |
Acrobatics |
2 |
2 |
15 |
2d20 |
Melee |
1 |
1 |
14 |
2d20 |
Stealth |
0 |
0 |
13 |
2d20 |
Awareness | 14 |
Skill |
Exp |
Foc |
TN |
Roll |
Insight |
1 |
1 |
15 |
2d20 |
Observation |
1 |
1 |
15 |
2d20 |
Survival |
1 |
1 |
15 |
2d20 |
Thievery |
0 |
0 |
14 |
2d20 |
Brawn | 12 |
Skill |
Exp |
Foc |
TN |
Roll |
Athletics |
2 |
2 |
14 |
2d20 |
Resistance |
2 |
2 |
14 |
2d20 |
Coordination | 9 |
Skill |
Exp |
Foc |
TN |
Roll |
Parry |
2 |
2 |
11 |
2d20 |
Ranged Weapons |
0 |
0 |
9 |
2d20 |
Sailing |
0 |
0 |
9 |
2d20 |
Intelligence | 9 |
Skill |
Exp |
Foc |
TN |
Roll |
Alchemy |
0 |
0 |
9 |
2d20 |
Craft |
1 |
1 |
10 |
2d20 |
Healing |
2 |
2 |
11 |
2d20 |
Linguistics |
0 |
0 |
9 |
2d20 |
Lore |
0 |
0 |
9 |
2d20 |
Warfare |
2 |
2 |
11 |
2d20 |
Personality | 8 |
Skill |
Exp |
Foc |
TN |
Roll |
Animal Handling |
0 |
0 |
8 |
2d20 |
Command |
2 |
2 |
10 |
2d20 |
Counsel |
0 |
0 |
8 |
2d20 |
Persuade |
0 |
0 |
8 |
2d20 |
Society |
0 |
0 |
8 |
2d20 |
Willpower | 11 |
Skill |
Exp |
Foc |
TN |
Roll |
Discipline |
2 |
2 |
13 |
2d20 |
Sorcery |
0 |
0 |
11 |
2d20 |
Name | COSMOPOLITAN |
Source |
Rank |
Skill |
---|
Homeland | - | - |
Effect | When speaking with a non-player character that also has the Cosmopolitan talent, it is assumed that you each possess enough of each other’s languages in common that you are considered fluent when speaking with one another. |
Name | HOMESTEADER |
Source |
Rank |
Skill |
---|
Caste | - | - |
Effect | So long as you are in your homeland, you reduce the Difficulty of Survival tests by one. This may reduce tests to Simple (D0). |
Name | SUBJECT |
Source |
Rank |
Skill |
---|
Caste | - | - |
Effect | Whenever you pay Upkeep within your homeland, you can reduce the amount of Gold the Upkeep costs by one. |
Name | STRONG BACK |
Source |
Rank |
Skill |
---|
Archetype | 1 | - |
Effect | For any Athletics test that generates at least one success, you generate one additional success for each rank of Strong Back. Further, your Encumbrance limit is increased by 1 for each rank of Strong Back. |
Name | BORN SWIMMER |
Source |
Rank |
Skill |
---|
Nature | 1 | - |
Effect | You can reduce the Difficulty of any swimming test by one step per rank of Born Swimmer, and can ignore any penalties for acting in water. |
Name | COURAGEOUS |
Source |
Rank |
Skill |
---|
Education | - | - |
Effect | You may re-roll a single d20 on any Discipline test, though the second result stands. For every point of Discipline Focus, you gain 1 Courage Soak. |
Attributes |
Agi |
Awa |
Brw |
Coo |
Int |
Per |
Will |
10 |
11 |
11 |
13 |
14 |
15 |
17 |
Fields of Expertise |
Combat |
Fortitude |
Knowledge |
10 |
11 |
12 |
Movement |
Senses |
Social |
14 |
15 |
12 |
Courage | 22 |
Armor Qualities | poisonous |
Armor Soak |
| Head | |
| 1-2 | |
L.Arm | 1 | R.Arm |
6-8 | Torso | 3-5 |
3 | 9-14 | 2 |
| 4 | |
| L.Leg | R.Leg | |
| 18-20 | 15-17 | |
| 6 | 5 | |
Physical | Mental |
Vigor | 0 / 11 | Resolve | 1 / 17 |
|
|
Wounds | 2 | Trauma | 3 |
Name | Broadsword |
Range/Reach |
Size |
Damage |
---|
3ft |
1H |
3d6 |
Qualities | none |
Attributes |
Agi |
Awa |
Brw |
Coo |
Int |
Per |
Will |
9 |
8 |
10 |
4 |
4 |
6 |
8 |
Fields of Experience |
Combat | 0 | |
Movement | 1 |
Fortitude | 1 |
Senses | 1 |
Knowledge | 0 |
Social | 0 |
Stress and Soak |
Stress: Vigor 5, Resolve 4
Soak: Armor —, Courage — |
Attacks |
Hooves (M): Reach 1, 4 , Stun |
Special Abilities |
Beast of Burden: Draft horses can be trained and used to pull wagons and carts. See Mounts on page 137.
Mighty Prowess: Draft horses have Inhuman Brawn 1 for the purposes of carrying and shifting burdens. |
Difficulty |
Duration |
Cost to Learn/Cast |
---|
Average (D1) or higher |
1 round/scene per Momentum |
1 Resolve |
Effect | By casting your mind out of your body and into the expanses
of the cosmos, your character can visit places and experience
their splendor without risk to the mortal form. Upon casting
the spell, you awaken outside your body in the astral realm.
Usually awakening one or two meters above the ground, your
astral form swims in the ether, invisible to mortal eyes. You
can travel anywhere on the planet where the strange currents
of the astral realm’s ebb and flow, but to awaken again, you
must be able to journey back to your body.
Astral characters can still be harmed, but unless the
attack is from an occult element or fellow astral denizen,
you will generally be safe. Contact with base elements such
as earth, stone, ice, water, fire and strong wind inflicts 2d6
burning damage. Other weapons of primary elemental
nature (not alloys) deal damage as normal. Regular weapons
act as if the target has 4d6 Cover at all times, and targeting
an astral traveler is at an Epic (D5) Difficulty. Astral travelers
are unable to utilize armor, but can seek cover as normal.
Conan Rules, p173 |
Ship Type |
Bireme |
Sailing Range |
5 days |
Maneuver |
1 |
Impact |
4d6 |
Qualities |
Agile, Galley, Ram, Ship |
Captain |
|
First Mate |
|
Crew (req/act) |
120-130 / 124 |
Crew wages |
|
Passengers |
|
Reach/Range |
Size |
Damage |
L |
Crew 3 |
6d6 |
Qualities |
Area, Fearsome 2, Incendiary 2, Intense, Spread 2 |
Reach/Range |
Size |
Damage |
1 |
Crew 2 |
4d6 |
Qualities |
Piercing 1 |
Soak | 3 |
Structure | 12 / 12 |
|
Breaks | 0 / 3 |
Name |
Power |
TN/Focus |
Nobility |
2 |
4 / 4 |
|
Priesthood |
1 |
1 / 1 |
The priesthood does not have a grasp on power. |
Merchants |
1 |
1 / 1 |
|
Military |
2 |
3 / 3 |
The military proudly supports the current queen and would die for her. |