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| Name | Ron Clearwater |
| Race | Chaler |
| Gender | male |
| Age | 45 |
| Height | 6 foot |
| Weight | 160 lbs |
| Faction | Koronna |
| Religion | Followers of Seth |
| Path | The Path of the Blade |
| AP Spent |
AP Unspent |
| 50 |
10 |
| Description |
| He is a tall man with brown hair and beard. He's wearing bark brown leather armor. |
| Origin Story |
| Born in Koronna, speaks Chalish. He never likes his homeland, so he packed his things and went out for adventure. Bundle of clothes, his father's sword and a shield, that's all that he had back then. Luck at him now! |
| Injuries |
| Leg Injury (-1 SPD) |
| |
Rating |
Bonus |
Roll |
Applies to |
AP Cost |
| Strength |
d8 |
0 |
d8
| DAMAGE/STR SKILLS |
1 |
| Dexterity |
d8 |
0 |
d8
| MAR/RAR/DEX SKILLS |
1 |
| Agility |
d8 |
0 |
d8
| DEF/AGL SKILLS |
1 |
| Endurance |
d8 |
0 |
d8
| LP/END SKILLS |
1 |
| Spirit |
d8 |
0 |
d8
| MORALE/SPR SKILLS |
1 |
| Knowledge |
d12 |
2 |
d12+2
| CAR/KNW SKILLS |
2 |
| Speed | 10 feet |
| Melee Defense | 2 |
| Range Defense | 3 |
| Armor Value | 2 |
| Life Points | 15 |
| Gold | 20 |
| Silver | 8 |
| Copper | 22 |
| Bronze | 12 |
| Armor | Leather |
| Shield | Buckler |
| Barding | 0 |
| Fate Stones | 2 |
| Name |
MAR/RAR |
Attr |
Dmg |
Range |
Abilities |
Type |
AP Cost |
| Broadsword |
1d6 |
STR |
1d8 |
|
- |
MELEE |
1 |
| |
n/a |
| Dagger |
1d6 |
STR |
1d4 |
|
- |
MELEE |
1 |
| |
n/a |
| Cutlass |
1d8 |
DEX |
1d6+1 |
|
- |
MELEE |
1 |
| |
- |
| Barbed Javelin |
1d6 |
STR |
1d10 |
|
Thrown |
MELEE |
1 |
| |
Thrown (thr) Thrown weapons do not suffer the penalty to RAR for your movement, unless Running. The use of Thrown weapons is covered further on page 114. |
| Crossbow |
1d8 |
DEX |
1d8 |
10/20/30 |
Reload |
RANGED |
1 |
| |
Reload (re) You may not shoot this weapon if you moved over half your SPD this turn. |
| Name |
Description |
AP Cost |
| Active Defense |
You can make a reaction attack while engaged. |
1 |
| Assault |
If you count as Charging this turn, you have Advantage for your melee attack tests. |
2 |
| Catfall |
You are +8 to any Jump tests to jump down from a height or the END test from a fall. You are never Knocked Down due to jumping or falling. |
1 |
| Name |
Att |
Value |
AP Cost |
| Climb |
AGL |
1d6 |
1 |
| Discipline |
SPR |
1d8 |
2 |
| Dodge |
AGL |
1d6 |
1 |
| Jump |
AGL |
1d6 |
1 |
| Native Language |
KNW |
1d8 |
1 |
| Perception |
KNW |
1d8 |
2 |
| Swim |
AGL |
1d6 |
1 |
| Magic Type |
Magic Form |
|
CAR |
Power |
| ENERGY |
Fire, Bear |
|
d6 |
6 |
|
Spell list
|
AP Cost |
1 |
1 |
| Caster Level |
Level |
Tier |
AP Cost |
| Novice |
1 |
1 |
5 |
| Apprentice |
2 |
1 |
2 |
Backpack
Iron Longshield
50ft hempen rope
repair armor
find a horse
get rations
question the major