Starlight Glen
The starlight glen is a massive forest that stretches out over the south-eastern part of the Astar Kingdom. It once was a magickal place where mages from all sorts of backgrounds were allowed to visit, but were unanimously banned after the maua fungi started to appear and reports were made of strange occurrences surrounding it. As a result, the native folyot of the glen made it their mission to guard the forest from "intruders" and deceive those they perceived as a threat. Their main mission was to make the travelers believe that the forest was full of dangerous creatures that would eat them on sight.
Geography
As dusk begins to settle, your path leads toward a grand forest with leaves sparkling like stars in the night sky. You keep following the road, stopping short of the forest. Colorful flowers line the forest's edge, like a tempting beacon. A little further down the path is a cobblestone pathway with two colorful statues on either side. You approach the statues, an ominous feeling washing over you. Perhaps these statues look a little too realistic. Roll a DC14 Perception check.

by SerenityArt (Pixabay)
Subscriber Notes
If you are in the correct subscriber group, special notes will appear below.Structures
Inside the glen is the Rasp Manor, a haunted building located in the center of the glen and rumored to be filled with dangerous traps. Strange accidents befall those who enter the manor as an unnatural dark storm rolls in. The longer one stays at the manor, the more they can feel like a demonic presence is watching them.Localized Phenomena
Strange possessions are said to have begun in the glen, yet nobody knows why. Some claim it to be a mysterious flower that started growing in the forest, while others claim the family that lived in the Rasp Manor practiced occult magick with demons and it cost them dearly.
Dark storms roll in when travelers enter the forest. By the time they come across the Rasp Manor, the storm is pressing down hard, threatening to kill them if they don't take refuge in the manor. Legends claim that the storm is connected to the demonic presence in the forest.
However, the most dangerous trick of all are the starlight tree leaves. From a distance, they appear harmless, but the longer a mage stares at them, they are drawn to enter the forest. The mage is enchanted upon taking a look at the leaves when they reach the outer edge of the glen. To escape the clutches of the tree's effect, a mage must make a DC15 Wisdom save to avoid being under the influence of the tree. Every hour they are under the influence, they can attempt to break free of the enchantment, or a party member can snap them out of it by dealing a physical attack with a nonmagickal weapon. The longer the mage is affected by the enchantment, the harder it is to break free.
Table of Contents
Alternative Name(s)
The Wandering Stars
Type
Forest
Location under
Inhabiting Species
Starlight Trees

by BarBus (Pixabay)
Potential demonic presences, dark shadows and twisted thing, fell enchantments and potential hauntings. All the trappings of a wonderful location for some truly emotion eliciting story-telling, yet most definitely a place where people should not go. Well written indeed, certainly one I shall tuck in my collection! :) Oh do note you seem to have like an unfinished or extra command in your sidebar, you have a /subcontainer command that seems to have escaped containment (pun intended) or is otherwise not doing a job at all?? Unsure.
I'm glad you liked the article. I'm trying to bring a darker edge to my upcoming campaign. And thanks for letting me know about the sidebar. I guess I can't do a subcontainer within a subcontainer. ^^;