Lotorkin
The lotorkin of Derelen are victims of unfortunate, but not historically inaccurate stereotyping. Small, but historically non-combative, this species of raccoon-folk are said to be expert pickpockets and thieves due to their soft paws and agile bodies. However, while vilified for their traits as nuisances, these people are also admired for their more ingenious traits. The lotorkin are naturally clever, exploitative, and take part in the arts with surprising alacrity. Additionally, the lotorkin have thrived during this period of mass industrialism in the Derelen, not just surviving the Iron War, but thriving.
Trash "Bandits"
Lotorkin are small mammalian creatures, and while each of their four limbs are mechanically identical, they walk upright like any humanoid, and have fully articulated paws that act very much like hands, though with shorter, stubbier fingers and short claws that are used almost like nails. While they walk upright like any humanoid, it is shown that they sometimes run in a way that quadrupedal. A lotorkin's paws are especially important, as it houses the most nerves compared any other part of their body. Approximately, three-quarters of their sensory brain is dedicated to the sensation of touch, and because of this, lotorkin are known to love touching things. Lotorkin have bushy fur covering almost their entire body that can come in a small variety of colors, usually gray, brown, or in some cases a stark white. Some parts of their bodies also appear black, but those blacks are not naturally occurring. Lotorkin are often known to use black dyes as a way of decorating their fur. Most decorations vary by region and culture, but certain patterns unite all lotorkin. For example, a lotorkin's thick, bushy tail is often decorated with a number of black rings. Children typically have zero rings, while adults have rings as little as 1 and as many as 6. What the rings signify varies as well by region and culture. In some cultures, a lotorkin gains rings with age, for some it represents the importance of one's accomplishments, and for some it represents their station in society. A lotorkin's rings and their "mask" are the two dyed decorations that unite the lotorkin people.Lotorkin Traits
(As a lotorkin, you have these special traits.) Show Lotorkin TraitsHomebrew
Lotorkin
HUMANOID
As a Lotorkin, you have these special traits.
Lotorkin Traits
Size: SMALL (2-3 ft)
Speed: 30 ft
As a Lotorkin, you have these special traits.
Ability Score Increase. Your Dexterity score increases by 2 and Charisma score increases by 1.
Age. Lotorkin age slightly quicker than humans, reaching adulthood by 14. They live to be around 70 years old.
Alignment. Due to their mischievous nature, most lotorkin lean towards chaos, or, at least, away from lawfulness. Lotorkin do not have a particular affinity to good or evil, they can be either, or neutral.
Size. Lotorkin range from 2 and a half to 3 and a half feet tall. They usually weigh somewhere between 30 and 60 pounds. Your size is small.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Deft Climber. You have a climbing speed equal to your walking speed. Scampering Retreat. When a creature you can see comes within 5 ft of you, you may use a reaction to call on your primal survival instincts and scamper away. You may use this reaction to move up to your movement speed without provoking opportunity attacks. You cannot use this reaction if you are prone or if your movement speed is 0, and the direction of your movement must be away from the provoking creature.
Subraces. While not differing in physiology, lotorkin do have some varying differences in behavioral traits that have been deemed notable. You may choose from either the Softpaw or Craftpaw lotorkin.
Softpaw
Craftpaw
Age. Lotorkin age slightly quicker than humans, reaching adulthood by 14. They live to be around 70 years old.
Alignment. Due to their mischievous nature, most lotorkin lean towards chaos, or, at least, away from lawfulness. Lotorkin do not have a particular affinity to good or evil, they can be either, or neutral.
Size. Lotorkin range from 2 and a half to 3 and a half feet tall. They usually weigh somewhere between 30 and 60 pounds. Your size is small.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Deft Climber. You have a climbing speed equal to your walking speed. Scampering Retreat. When a creature you can see comes within 5 ft of you, you may use a reaction to call on your primal survival instincts and scamper away. You may use this reaction to move up to your movement speed without provoking opportunity attacks. You cannot use this reaction if you are prone or if your movement speed is 0, and the direction of your movement must be away from the provoking creature.
You may use this reaction a number of time equal to your proficiency bonus, with all uses replenishing upon finishing a long rest.
Languages. You can speak, read, and write Common and one other language of your choice.Subraces. While not differing in physiology, lotorkin do have some varying differences in behavioral traits that have been deemed notable. You may choose from either the Softpaw or Craftpaw lotorkin.
Softpaw
Softpaw lotorkin tend to adhere to the "touching things" stereotype that lotorkin often tend to attract. Not only do they love to gain new things to touch, but they also are very protective of things that they already have. It's not uncommon that Softpaw lotorkin will be walking down the street holding something that they didn't have one minute ago. The leading philosophy is that no one seems to miss it.
Ability Score Increase. Your Charisma score increases by 1.
Adept Interfacing. You gain proficiency in the Dexterity (Sleight of Hand) skill. If you make a Dexterity (Sleight of Hand) check, you may use this feature to gain advantage on the roll. Once you have used this feature, you can't use it again until you finish a short or long rest.
Hoarder's Paranoia. You are always on watch for someone who may take your things. When you make an initiative check, you may roll 1d4 and add the result as a bonus to the check.
Adept Interfacing. You gain proficiency in the Dexterity (Sleight of Hand) skill. If you make a Dexterity (Sleight of Hand) check, you may use this feature to gain advantage on the roll. Once you have used this feature, you can't use it again until you finish a short or long rest.
Hoarder's Paranoia. You are always on watch for someone who may take your things. When you make an initiative check, you may roll 1d4 and add the result as a bonus to the check.
Craftpaw
Craftpaw lotorkin are also hoarders, but they tend to focus strongly on the potential of the trinkets they collect. They are revered for their ingeniousness, as they love to take what others may consider trash to be parts in a valuable trinket. People who take the lotorkin out of context in these efforts may deem them critters playing in trash, but the Craftpaw lotorkin know better.
Ability Score Increase. Your Intelligence score increases by 1.
Always Looking. You gain proficiency in the Intelligence (Investigation) skill.
Dumpster Dive. You are adept at turning trash into treasure. Spending 10 minutes uninterrupted, you can roll on the dumpster dive table as you gather up trash and scrap to create an item. Each item should be detailed in the D&D 5E basic rules or Player's Handbook. If that item is not by the beginning of your next long rest, it falls apart and becomes irreparable. Once you use this feature, you can't do so again until you finish a long rest.
Always Looking. You gain proficiency in the Intelligence (Investigation) skill.
Dumpster Dive. You are adept at turning trash into treasure. Spending 10 minutes uninterrupted, you can roll on the dumpster dive table as you gather up trash and scrap to create an item. Each item should be detailed in the D&D 5E basic rules or Player's Handbook. If that item is not by the beginning of your next long rest, it falls apart and becomes irreparable. Once you use this feature, you can't do so again until you finish a long rest.
Dumpster Dive
Roll the Dice
d8 | Item Constructed |
1 | Alchemist's Fire |
2 | Ball Bearings (bag of 1,000) |
3 | Bomb |
4 | Caltrops (bag of 20) |
5 | Grappling Hook |
6 | Smoke Grenade |
7 | Healer's Kit |
8 | Hunting Trap |
Table of Contents

by ZooMelodi (pixabay)
Lifespan
60 years
Average Height
2 ft - 3 ft
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