BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Health, Healing, Medicine

Hit points...

 

in DND which we will use, base is racial + Con modifier, and further points are added as xp is gained, con mod (min 1) per level.
Racial start is based off DND class starts: Elf = 8, Human = 10, Dwarf/Ork = 12, Troll = 20.
Armor points will be added to AC as normal.

Healing and Medicine

Characters have one Hit Die, equal to their starting HP die.
MedKit can stabilise a player who is under 0 HP, and bring them back to 0HP, but not heal.
Medicine Proficieny can stabilise a player who is under 0HP, and bring them back to 0HP, but not heal.
MedKit used with Medicine Proficiency can stabilise and bring back to 0HP, and heal the player by their Hit Die plus the healers Medicine Modifier. They can also heal the same way if the player doesn't need to be stabilised.
--------------------------
A player who has benifited from healing can not benefit from healing again until they have had professional medical care, most likely out of combat.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!