Clans
Brujah
The Brujah are a clan of radicals and troublemakers. Embracing those willing to put someone in their place if the situation calls for it. Most see themselves as warriors with a cause, and these Rebels are guided by their passions, strength, and dedication to their ideals — whatever those may be.Clan Bane – Violent Temper
The Blood of the Brujah simmers with barely contained rage, exploding at the slightest provocation.The Vampire suffers a 1 Point Penalty on all Willpower tests related to Frenzy.
Clan Compulsion – Rebellion
The vampire takes a stand against whatever or whomever they see as the status quo in the situation, whether that’s their leader, a viewpoint expressed by a potential vessel, or just the task they were supposed to do at the moment.When suffering a Bestial Failure, the Vampire will do everything in their power to challenge or destroy the first symbol of authority they come across. This can be individuals such as police officers, politicians, priests or it can be inanimate objects such as a lawyer’s officer, a county jailhouse, a patrol car etc. Until the Kindred manages to successfully challenge a symbol of authority in this manner, he is unable to use Willpower to re-roll any dice with the exception of those in pursuit of this goal.
Clan Disciplines
Potence, Presence and Celerity.Clan Bonuses
- Philosopher Kings: Start the game with an extra dot in Potence.
- Rabble: Start the game with an extra dot in Brawl.
- Punks: Start the game with an extra dot in Streetwise.
Clan Archetype – Chose 1
- Revolutionary: Start the game with 2 extra dots in Leadership and an extra dot in Fame.
- Biker: Start the game with an extra dot in Drive, Intimidation and an extra dot in Criminal Contacts.
- Hipster: Start the game with an extra dot in Technology, Expression and an extra dot in Contacts.
- Political Activist: Start the game with 2 extra dots in Politics and 2 extra dots in Political Contacts.
- Anarchist: Start the game with an extra dot in Streetwise, Stealth and an extra dot in Contacts.
Sect Bonus (Optional)
- Idealists (Camarilla Sect Only): Start the game with an extra dot in Melee or Firearms and an extra dot in Intimidation. Your Technology and Science rating can no longer exceed 2.
- Antitribu (Sabbat Sect Only): Start the game with another extra dot in Potence however you now suffer a 2 Point Penalty instead of 1 on all Willpower tests related to Frenzy.
- Iconoclasts (Anarch Sect Only): Start the game with an extra dot in Presence or Celerity. Lose the Philosopher Kings Bonus.
Nosferatu
The Nosferatu wear their curse on the outside. Their bodies horribly twisted and deformed through the Embrace, they lurk on the fringes of most cities, acting as spies and brokers of information. Using animals and their own supernatural capacity to hide, nothing escapes the eyes of the so-called Sewer Rats.Clan Bane – Repulsiveness
Hideous and vile, all Nosferatu are physically deformed in some way by their Embrace. Some can still pass for mortal, while others are walking breaches of the Masquerade. Most Nosferatu employ powers of misdirection to mask their hideous appearance when among others.The Nosferatu count as Sticking Out (Notice) and Deformed (Looks).
Clan Compulsion – Cryptophilia
The need to know permeates the vampire. They become consumed with a hunger for secrets, to know that which few or no one knows, almost as strong as that for blood and also refuse to share secrets with others, except in strict trade for greater ones.When suffering a Bestial Failure, the Vampire will do everything in their power to discover a secret he did not know prior. The secret must be unique enough that it is not common to most people (like fantasizing about being rich). Until the Kindred manages to successfully find a secret in this manner, he is unable to use Willpower to re-roll any dice with the exception of those in pursuit of this goal.
Clan Disciplines
Obfuscate, Potence and Animalism.Clan Bonuses
- The Clan of the Hidden: Start the game with an extra dot in Obfuscate.
- Deformed: Start the game with an extra dot in Stealth.
- Clan Loyalty: Start the game with 3 extra dots in Nosferatu Contacts.
Clan Archetype – Chose 1
- Sewer Rat: Start the game with an extra dot in Stealth and 2 extra dots in Sewer Infrastructure Knowledge.
- Horror: The Nosferatu causes Delirium to Mortals (only to Mortals).
- Carnie: Start the game with 2 extra dots in Expression and an extra dot in Resources.
- Webstalker: Start the game with 2 extra dots in Technology and an extra dot in Contacts.
- Hunter of Forbidden Knowledge: Start the game with 2 extra dots in Occult and 2 extra dots in Occult Contacts.
Sect Bonus (Optional)
- Spy (Camarilla Sect Only): Start the game with 1 extra dot in Larceny and 1 extra dot in Investigation. You cannot have any dots in Fame or take Political Contacts.
- Antitribu (Sabbat Sect Only): Start the game with an extra dot in Potence. Lose The Clan of the Hidden Clan Bonus.
- Information Broker (Anarch Sect Only): Start the game with 4 extra dots in Contacts. Your Finance and Occult rating cannot exceed 2.
Toreador
Known for their seductive nature, enthralling demeanor, and eloquent grace to the point of obsession, Toreador vampires Embrace artists and lovers into their ranks, forever trying to stir their own deadened hearts. Supernaturally graceful and charming, the Divas are always looking for the next thrill, leaving a detritus of discarded lovers and victims in their wake.Clan Bane – Aesthetic Fixation
Toreador exemplify the old saying that art in the blood takes strange forms. They desire beauty so intensely that they suffer in its absence.If presented by an incredibly beautiful, impressive or meaningful piece of art, song, landscape, dance, speech, individual, or similar, the Vampire must pass a Willpower test (3) or suffer a Stun and be unable to move, act, speak or react. If this occurs during combat simply treat it as a normal Stun (this type of Stun cannot be ignored by any means). If this occurs during a social interaction than the Vampire simply stares at the object of their fixation and is unable to speak or act for the next few minutes.
Clan Compulsion – Obsession
Enraptured by beauty, the vampire becomes temporarily obsessed with a singular gorgeous thing, able to think of nothing else.When suffering a Bestial Failure, the Vampire views the closest, most impressive or most beautiful individual, item or scene they can see. They are than immediately affected by their Clan Bane and must pass a Willpower test (3) or suffer the consequences as described under the Clan Bane.
Clan Disciplines
Presence, Celerity and Auspex.Clan Bonuses
- The Clan of the Rose: Start the game with an extra dot in Presence.
- Lovers: Start the game with your looks being Beautiful.
- Artists: Start the game with an extra dot in Craft.
Clan Archetype – Chose 1
- Quicksilver: Start the game with an extra dot in Dexterity.
- Blade Artists: Start the game with an extra dot in Melee and Athletics.
- Seeker: Start the game with an extra dot in Awareness and Investigation.
- Beauty: Your character is considered Gorgeous. Start the game with an extra dot in Resources.
- Dancer: Start the game with an extra dot in Expression and Athletics.
Sect Bonus (Optional)
- Harpy (Camarilla Sect Only): Start the game with an extra dot in Leadership and Politics. Your Technology and Science rating cannot exceed 3 and you cannot have any dots in Fame.
- Antitribu (Sabbat Sect Only): Start the game with access to the Vicissitude Discipline. Lose access to the Celerity Discipline.
- Diva (Anarch Sect Only): Start the game with an extra dot in Celerity or Auspex. Lose the Clan of the Rose Clan Bonus.
Ventrue
The Ventrue are not called the Clan of Kings for nothing. Carefully choosing their progeny from mortals familiar with power, wealth, and influence, the Ventrue style themselves the aristocrats of the vampire world. Their members are expected to assume command wherever possible, and they’re willing to endure storms for the sake of leading from the front.Clan Bane – Rarefied Tastes
A Ventrue must declare a type of vessel he prefers to feed from. This must always be, a Mortal and the Vampire must specify at least 3 attributes they must possess. This can be a particular profession, emotion, cultural background, race, gender, nationality and so on. The attributes cannot be so vague they would work with anyone.If a Ventrue drinks from anyone (or anything) other than his preferred vessels than he must either take 1 Point of Aggravated Willpower damage or vomit up the blood and not recover any points of Hunger.
Enhanced Mortals and Supernatural creatures can be used as vessels at the storyteller’s discretion (provided they share the same attributes).
Clan Compulsion – Arrogance
The need to rule rears its head in the Vampire. They stop at nothing to assume command of a situation.When suffering a Bestial Failure, the Vampire will do everything in their power to be obeyed. Until he manages to get someone to obey their commands the Kindred is is unable to use Willpower to re-roll any dice with the exception of those in pursuit of this goal.
Clan Disciplines
Dominate, Presence and Fortitude.Clan Bonuses
- Masters of Dominate: Start the game with an extra dot in Dominate.
- Old Money: Start the game with an extra 2 dots in Resources.
- Selective Embrace: Start the game with 2 dots in Mentor.
Clan Archetype – Chose 1
- Predatory CEO: Start the game with an extra 2 dots in Finance and an extra dot in Resources.
- Ancient Aristocrat: Start the game with an extra dot in Blood Potency. Your Technology and Science rating cannot exceed 2.
- Mob Boss: Start the game with 2 extra dots in Streetwise and 2 extra dots in Criminal Contacts.
- Skilled Manipulator: Start the game with an extra dot in Manipulation.
- Embraced To Lead: Start the game with an extra 2 dots in Leadership and an extra dot in Contacts.
Sect Bonus (Optional)
- Prince (Camarilla Sect Only): Start the game with an extra dot in Leadership and Politics. Your Technology and Science rating cannot exceed 2 and you cannot have any dots in Fame. If combined with Ancient Aristocrat you cannot possess any dots in Technology or Science.
- Antitribu (Sabbat Sect Only): Start the game with access to the Auspex Discipline. Lose access to either the Fortitude or Presence Discipline.
- The Undisputed Baron (Anarch Sect Only): Start the game with an extra dot in Presence or Fortitude. Lose the Masters of Dominate Clan Bonus.
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