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Vampiric Armor

Mechanics & Inner Workings

Vampiric Armor (AT 9 encumbers as AT 6). Wearers of Vampiric Armor are able to heal at at the expense of any humanoid (ally or foe) within 20 feet who is bleeding: Any wound yielding #hits/rnd increases by 2 hits/rnd and these are transferred to the wearer of the armor. Both armor types are “evil” and wearers must make a 15th level RR or slowly become corrupted. Any wearer succeeding on their first roll knows of the evil and temptation of the armor.
Item type Armor

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