Trophy Hunter

Many rangers steal out into the wilds to slay dire beasts that encroach upon civilization, safeguarding cities and towns from their animalistic fury. But some rangers take this further, obsessing over a single kill at a time and hunting their quarry to the ends of the earth. Archetypal trophy hunters might track any creature, provided that it is as threatening as it is colossal, but are so named for the horns, claws, and teeth they bring back—trophies of a successful hunt.

 

Level 3: Visceral Attack

You can make the most out of a solitary strike. When you deal damage with a weapon attack, you can choose to deal maximum damage with that weapon’s damage dice. This ability doesn’t apply to additional sources of damage, such as from a rogue’s Sneak Attack or the hunter’s mark spell. Once you use this ability, you can’t do so again until you finish a short or long rest.

 

Level 3: Trophy

You can draw strength from your defeated enemies. Whenever you slay a Large or larger Beast, Giant, Humanoid, Monstrosity, or Undead, you can take a body part as a trophy. You do not need to have dealt the killing blow, but you must have dealt damage to the creature during the combat that killed it. Harvesting a body part in this way is a process that takes 1 minute. Over the course of a long rest, you can apply a mixture of herbs and preservatives worth 50 gp to the body part, after which it becomes a trophy.

You can wear one trophy at a time, and when you take a short or long rest, you can change which trophy you are wearing. While wearing a trophy, you gain the following benefits:

 
  • Creatures of the same type as the trophy are treated as your favored enemy.
  • You gain a +2 bonus to damage rolls you make against creatures of the trophy’s type.
  • You gain a +2 bonus to AC and saving throws against the attacks and effects of creatures of the trophy’s type.
 

Starting at 6th level, you can make a trophy from an Aberration, Celestial, Construct, Dragon, Elemental, or Fiend you have slain.

 

Level 7: Clever Wrestler

Your experience escaping from gnashing teeth, writhing tentacles, and slashing claws has made you hard to pin down. Whenever you are grappled, you can use a bonus action to end the grapple without making an ability check and move 5 feet without provoking opportunity attacks.

 

level 11: Fell the Leviathan

You are a master of capitalizing on the weaknesses of larger foes. When you take the Attack action on your turn targeting a Large or larger creature, you can make an additional attack.

 

Level 15: Masterful Sidestep

You are a blur across the field of battle, avoiding attacks that would slay others. When you are hit by an attack, you can use a reaction to immediately move half your movement without provoking opportunity attacks.


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