Trick Shot

Accuracy means different things to different people. For you, true accuracy isn’t necessarily in hitting a target on the first shot, but might include hitting the mark after the bullet bounces around a dozen times. Your attacks are just as dangerous if they miss, or even after hitting their mark, as others’ are while they’re still in the air.

 

Level 3: Creative Trajectory

You begin to learn how to make your bullets travel in unexpected ways. Your firearm attacks ignore half cover.

 

Level 3: Ricochet

When you miss with an attack using a firearm and you don’t have disadvantage on the roll, you can use your bonus action to reroll the attack roll and you must use the new roll. If this causes the attack to hit, the attack only deals only half damage.

 

Level 7: Light-Footed

You’re just as good at escaping from trouble as you are at getting into it. Difficult terrain costs you no extra movement.

 

Level 10: Deft Deflections

As a reaction when an attacker you can see makes a ranged weapon attack against you, you can make an attack with a firearm you are holding to attempt to deflect the projectile. If your attack roll is higher than the attacker’s, the attack targeting you has disadvantage. You must use this feature before you know the outcome of the attacker’s attack roll.

 

Level 14: Pinball Shot

Once per turn when you hit a creature with a ranged firearm attack, you can ricochet the bullet to hit an additional target. The second target must be within half the firearm’s range of the first target. Make a separate attack roll for the second target. You can use this feature a number of times equal to your Dexterity modifier (a minimum of once), and you regain all expended uses when you finish a long rest.


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