Travel Pace

While traveling outside combat, a group can move at a Fast, Normal, or Slow pace, as show on the Travel Pace table. The table states how far the party can move in a period of time; if riding horses or other mounts, the group can move tice that distance for 1 hour, after which the mounts need a Short or Long Rest before they can move at that increased pace again.

Each travel pace has a game effect, as defined below.

Fast. Traveling at a Fast pace imposes Disadvantage on a traveler's Wisdom (Perception or Survival) and Dexterity (Stealth) checks.

Normal. Traveling at a Normal pace imposes Disadvantage on Dexterity (Stealth) checks.

Slow. Traveling at a Slow pace grants Advantage on Wisdom (Perception or Survival) checks.

Vehicles

Travelers in wagons, carriages, or other land vehicles choose a pace as normal. Characters in a waterborne vessel are limited to the speed of the vessel, and they don't choose a travel pace. Depending on the vessel and the size of the crew, ships might be able to travel for up to 24 hours per day.


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