Timely Distraction
2nd-level evocation (sanguimancy)
Casting time: 1 action
Range: 25 feet
Target: One creature within range
Components: V, S, M (a handful of sand or dirt thrown in the air)
Duration: 3 rounds
Classes: Antipaladin
Subclasses:
You call forth a swirling, crackling wave of constantly shifting pops, flashes, and swpt-up debris. This chaos can confound one creature. If the target creature fails a Wisdom saving throw, roll 1d4 and consult the following table to determine the result. An affected creature repeats the saving throw at the end of its turn, ending the effect on a success. Otherwise, the spell expires after 3 rounds
You call forth a swirling, crackling wave of constantly shifting pops, flashes, and swpt-up debris. This chaos can confound one creature. If the target creature fails a Wisdom saving throw, roll 1d4 and consult the following table to determine the result. An affected creature repeats the saving throw at the end of its turn, ending the effect on a success. Otherwise, the spell expires after 3 rounds
| 1d4 | Effect |
|---|---|
| 1 | Blinded |
| 2 | Stunned |
| 3 | Deafened |
| 4 | Prone |

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