The Future You

Your patron is you in a decades-distant future. Perhaps your future self found an artifact of great power connecting them to the past, which they must now lead you to discover, or perhaps they were taught the mystic arts by their future self long ago, a cycle you will have to continue by teaching yourself someday. Your future self has forgotten the fine details of some things, and outright refuses to tell you about things you “can’t know yet,” but offers compelling insight and guidance nonetheless. You’re not quite sure what your future self is planning for your future (and for their past), but one thing is certain—they need you alive.

 
Future You Quirks

Strange effects linger after communicating with your future self. You gain one of the following traits:

d6Spells
1You often speak in the wrong tense or refer to yourself in a plural.
2You sometimes refer to a person you just met by name, before they've introduced themselves.
3Even in dire circumstances, you are unreasonably calm.
4In certain lighting, you look much older than you are.
5Seeing certain people alive can instantly reduce you to tears.
6Your future fashion sense clashes completely with that of today.
 

Level 3: Future Self Spells

Your Future Self lets you have spells added to your spell list when you learn a warlock spell and do not count towards your spells known.

Future You Spells
Spell LevelSpells
1stAccelerate/Decelerate, Instant Replay
2ndDelay, Recall
3rdHaste, Protection From Energy
4thDeath Ward, Dire Warning
5thEvasiveness, Legend Lore
 

Level 3: It Happened Like This

Your discussions of the future with yourself have given you some periphery knowledge about how events played out. When you take a short or long rest, your GM rolls a d20 and a d4 in secret and records the number rolled on the d20. The GM tells you the number recorded, unless they rolled a 4 on the d4; in that case, they give you false information: a random number from 1 to 20.

You can replace any attack roll, ability check, or saving throw you make with this recorded value. You must choose to do so before the roll and can only use this recorded value once. If the GM gave you false information, they inform you after you replace the roll.

 

Level 6: I Could do with Fewer Scars

Your future self often warns you of particular attacks to watch out for. When a creature you can see makes an attack against you, you can use your reaction to gain a +10 bonus to your AC against that attack.

Once you use this ability, you can’t use it again until you finish a short or long rest.

 

Level 10: Expect an Ambush

Your future self always warns you about potential ambushes. As a result, you can’t be surprised while you are conscious, and you have advantage on initiative rolls.

 

Level 14: Grandfather Paradox

Your knowledge of the future allows you to exploit some of the rules of spacetime. As an action, you can goad a creature that can hear you into causing a paradox. The creature must make an Intelligence saving throw against your warlock spell save DC. On a failed save, the creature is stunned for up to 1 minute, locked between two opposing timelines while the paradox sorts itself out. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Once you use this ability, you can’t use it again until you finish a long rest.


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