The Dead Mists
Level 3: Dead Mist Spells
The Dead Mists lets you have spells added to your spell list when you learn a warlock spell and do not count towards your spells known.
Dead Mist Spells
| Spell Level | Spells |
|---|---|
| 1st | Dead Mist Lash, Fog Cloud |
| 2nd | Detect Thoughts, Protect Threshold |
| 3rd | Clairvoyance, Dead Fog |
| 4th | Evard's Black Tentacles, Confusion |
| 5th | Cloudkill, Scrying |
Level 3: Drink the Mists
You learn to draw the withering Dead Mists into your soul, granting you eldritch insights and power at the cost of your health. As a bonus action, you can choose to lose hit points equal to 1d8 for each level of your Pact Magic spell slots. At the start of your next turn, you regain an expended Pact Magic spell slot. If this ability reduces you to 0 hit points, you are knocked unconscious, even if you have temporary hit points.
Because of the soul-draining nature of the Dead Mists, you can’t regain hit points from any spell you cast.
Level 6: Feed the Soul
Your body begins to merge with the Dead Mists, allowing you to heal your mortal form by burning eldritch energy. As an action on your turn, you can consume one of your available Pact Magic spell slots to regain 1d8 hit points for each level of the spell slot consumed. This amount of healing can’t be increased or maximized.
Level 10: Fog Form
You learn to fully immerse yourself in the Dead Mists, transforming into a hazy, misty reflection of your true self. As an action, you can cast the spell gaseous form, targeting yourself only, without using a spell slot or spell components.
Level 14: Master of the Mists
Once on each of your turns when you deal necrotic damage to a hostile creature with a warlock spell, you drain some of the target’s life essence with the Dead Mists. You regain hit points equal to 1d8 + your Charisma modifier, up to a maximum of the damage dealt.

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