Tentacle Rod
Rod, rare (requires attunement)
This rod ends in three rubbery tentacles. While holding the rod, you can take a Maagic actionn to direct the tentacles to stretch outward, each one attacking a creature you can see within 15 feet of yourself. For each tentacle, make a melee attack roll with a +9 bonus. A tentacle deals 1d6 Psychic damage on a hit. If you hit the same target with all three tentacles, the target must succeed on a DC 15 Dexterity saving throw or have the Restrained until you have the Incapacitated Condition, until you take a Bonus Action to release the target, or until the target is no longer within 15 feet of you. While Restrained in this way, the target takes 3d6 Psychic damage at the start of each of its turns. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success.
Great Old One's Awakening. When the Rod is bathed in energies of the Far Realm it awakens with greater Power. The Save DC for the wielder is increased by +2. Also you gain the ability to cast Evard's Black Tentacles a number of times per day equal to your Proficiency modifier.


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