Tea Magic

Tea witches are among the calmest and friendliest of witches, radiating warmth and contentment despite their hideous faces and hollow souls. At their very worst, they can be cranky (if forced to drink their tea in a hurry), or twitchy (after too much tea), but even then, they are likely to look for peaceful solutions to their problems.

 

Level 3: Tea Magic Spells

 
Spell LevelSpells
1stTasha's Hideous Laughter, Sanctuary
2ndAugury, Calm Emotions
3rdClairvoyance, Sending
4thDivination, Mordenkainen's Private Sanctum
5thLegend Lore, Scrying
 

Level 3: Hex - Tasseography

You can see glimpses of the future in your tea leaves. As an action, choose a friendly creature you can see within 60 feet of you, roll a d20, and record the number rolled. Until the end of your next turn, you can replace any attack roll, saving throw, or ability check made by the creature with this foretelling roll. You must choose to do so before the roll. Once you replace a roll in this way, this hex ends.

 

Level 3: Tea Ceremony

You can magically conjure enough tea for you and your allies whenever you take a short or long rest. A creature who drinks this tea loses one additional level of exhaustion during that rest.

 

Level 6: Shapes and Omens

You can see deeper glimpses into the future through your tea leaves. When you finish a long rest, you can examine the shape of your tea leaves. The GM tells you a shape that hints at future events. For example, if you see a tower in your tea leaves, you might encounter a wizard on the following day. If you see a serpent, you might encounter a lair or a monster.

 

Level 10: Herbal Remedy

You can cast the greater restoration spell without using a spell slot or material components. Once you use this feature, you must finish a short or long rest before you can use it again.

 

Level 14: Invigorate

As a bonus action, you can give yourself or a friendly creature you can see within 5 feet of you a temporary rush of energy by drinking an energizing cup of tea. On the target’s next turn, the target can take one additional action.

Once you use this feature, you must finish a long rest before you can use it again.


Comments

Please Login in order to comment!