Summon Beast
2nd-level conjuration
Casting time: 1 action
Range: 90 feet
Target: --
Components: V, S, M (a feather, tuft of fur, and fish inside a gilded acorn worth at least 200 gp)
Duration: Concentration, up to 1 hour
Classes: Druid, Ranger
Subclasses: --
You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spell's level appears in the stat block.
You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spell's level appears in the stat block.
Bestial Spirit CR: -
Small beast, any
Armor Class: 11 + the level of the spell (natural armor)
Hit Points: 20 (Air and Water) or 30 (Land and Underworld only) + 5 for each spell level above 2nd
Speed:
30 ft
, fly: 60 ft
, burrow: 30 ft
, swim: 30 ft
, climb: 30 ft
STR
18 +4
DEX
11 +0
CON
16 +3
INT
4 -3
WIS
14 +2
CHA
5 -3
Senses: Darkvision 60 ft., Passive Perception 12
Languages: Understands the languages you speak
Challenge Rating: -
Flyby (Air Only): The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach. Pack Tactics (Land, Underworld Water Only): The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t incapacitated. Proficiency Bonus (PB): Equals your bonus. Water Breathing (Water Only): The beast can breathe only underwater.
Actions
Multiattack: The beast makes a number of attacks equal to half this spell’s level (rounded down). Maul: Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage.
Movement based of Air, Land, Underworld or Water:
Base: Land and Underworld
Fly: Air
Burrow: Underworld
Swim: Water
Climb: Land and Underworld

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