Shroud of Death
4th-level necromancy (sanguimancy)
Casting time: 1 action
Range: Self
Target:
Components: V, S, M (a piece of ice)
Duration: Concentration, up to 10 rounds
Classes: Antipaladin
Subclasses:
You call up a black veil of necrotic energy that devours the living. You draw on the life energy of all living creatures within 30 feet of you that you can see. When you cast the spell, every living creature within 30 feet of you that you can see takes 1 necrotic damage, and all those hit points transfer to you as temporary hit points. The transfer increases to 2 points per creature at the start of your second turn with the spell, 3 per creature at the start of your third turn, and so on. All living creatures you can see within 30 feet of you cat the start of your turns are affected. There is no saving throw; creautres can avoid the effect by moving more than 30 feet from you or by getting out of your line of sight, but they become susceptible again if they move back into the spell's area of effect. The temporary hit points last until the spell expires.
You call up a black veil of necrotic energy that devours the living. You draw on the life energy of all living creatures within 30 feet of you that you can see. When you cast the spell, every living creature within 30 feet of you that you can see takes 1 necrotic damage, and all those hit points transfer to you as temporary hit points. The transfer increases to 2 points per creature at the start of your second turn with the spell, 3 per creature at the start of your third turn, and so on. All living creatures you can see within 30 feet of you cat the start of your turns are affected. There is no saving throw; creautres can avoid the effect by moving more than 30 feet from you or by getting out of your line of sight, but they become susceptible again if they move back into the spell's area of effect. The temporary hit points last until the spell expires.

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