Shining Smite

2nd-level Transmutation   Casting time: 1 Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike   Range: Self   Target: --   Components: V   Duration: Concentration, up to 1 minute   Classes: @paladin   Subclasses:  

The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.

   

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