Reincarnated Hero

Sorcerers gain their powers in mysterious ways that they seldom have control over. You are the reincarnation of a legendary hero, known to have slain many terrible foes. Being called back to life, be it by the gods, a very powerful mage, or a persistent curse on your soul, has left the indelible mark of sorcery upon you and awakened your ancient instincts for battle.

 

Level 3: Heroic Magic

The power of your previous life grants you the ability to learn spells that other sorcerers might never manifest. You learn two cantrips of your choice from the following, which don’t count against your total number of spells known: Arc Blade, Burning Blade, Caustic Blade, Force Weapon, and Frigid Blade.

You also learn additional spells when you reach certain levels in this class, as shown on the Heroic Spells table. Each of these spells counts as a sorcerer spell for you but doesn’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an abjuration or a transmutation spell from the sorcerer, warlock, or wizard spell list.

  Heroic Spells
Sorcerer LevelSpells
3rd
5th
7th
9th
 

Level 3: Heroic Soul

You gain temporary hit points equal to your Charisma modifier whenever you make a melee weapon attack against a hostile creature within 5 feet of you.

Also you gain proficiency with light armor, medium armor, shields, and four martial weapons of your choice.

 

Level 6: Mystical Maneuvers

Your instincts from your previous life kick in and enable you to perform a handful of special combat maneuvers. Once on each of your turns, you can spend 1 sorcery point as a bonus action to use one of the following maneuvers:

 

Aegis Stance. Make one melee weapon attack against a creature you can see. Whether or not you hit, your AC increases by 2 and your speed is reduced to 0 until the start of your next turn.

Overhead Throw. Make one ranged weapon attack with a melee weapon you are holding, as if it had the Thrown (30/90) weapon property. After the attack, the weapon teleports back to your hand.

Parting Flourish. Make one melee weapon attack against a creature you can see. You don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.

 

Level 14: Sorcerous Kindling

The ebb and flow of battle hones your sorcery and fuels your magic. Once per turn, when you score a critical hit with a weapon attack against a hostile creature or reduce a hostile creature to 0 hit points with a weapon attack, you regain 2 sorcery points.

 

Level 8: Heroic Legacy

You can shrug off death in ways few of your previous lives could equal. Whenever you take more than 20 damage, you can use your reaction to reduce the damage taken to 20. When you do so, you have advantage on attack rolls, ability checks, and saving throws until the end of your next turn.


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