Purple Dragon Knight

A banneret is a knight who inspires greatness in others by committing brave deeds in battle. The mere presence of one in a hamlet is enough to cause some orcs and bandits to seek easier prey. A lone banneret is a skilled warrior, but a banneret leading a band of allies can transform even the most poorly equipped militia into a ferocious war band.

A banneret prefers to lead through deeds, not words. As a banneret spearheads an attack, their actions can awaken reserves of courage and conviction in allies that they never suspected they had.

 

LEVEL 3: KNIGHTLY ENVOY

You learn one language of your choice.

Additionally, you can cast the Comprehend Languages spell but only as a Ritual. Intelligence is your spellcasting ability for it.

 

LEVEL 3: PURPLE DRAGON COMPANION

You are bonded with an amethyst dragon hatchling that serves as your purple dragon companion and uses the Purple Dragon Companion stat block. The purple dragon is Friendly to you and your allies and obeys your commands.

The Dragon in Combat. In combat, the dragon acts during your turn. It can move and use its Reaction on its own, but the only action it takes is the Dodge action unless you take a Bonus Action to command it to take an action in its stat block or some other action. If you have the Incapacitated condition, the dragon acts on its own and isn’t limited to the Dodge action.

Resurrecting the Dragon. If the dragon companion has died within the last hour, you can take a Magic action to touch the dragon and expend a use of your Second Wind. The dragon returns to life after 1 minute with all its Hit Points restored.

Otherwise, you can perform a 1-hour ceremony to resurrect the dragon; this ceremony can be performed as part of a Short or Long Rest.

 

LEVEL 7: DRAGON RIDER

You and your purple dragon gain the following benefits.

Dragon Mount. The dragon grows to Medium size. You can use the dragon as a mount if you are Medium or smaller, but while you’re riding it, the dragon falls at the end of a turn if it’s airborne and the only thing holding it aloft is its

Fly Speed. It takes you only 5 feet of movement to mount or dismount the dragon. Improved Gravity Breath. The dragon’s Gravity Breath becomes a 30-foot Cone. When a creature fails its saving throw against that Gravity Breath, the creature also takes 2d6 Force damage.

Shared Second Wind. When you use your Second Wind to regain Hit Points, the dragon also regains Hit Points equal to 1d6 plus your Fighter level, and it regains one use of its Gravity Breath.

 

LEVEL 10: RALLYING SURGE

When you use your Action Surge, you can choose up to three allies within a 30-foot Emanation originating from you. Each ally can take a Reaction to use one of the following options.

Advance. The ally makes one attack with a weapon or an Unarmed Strike. If your purple dragon is one of the allies using Advance, the dragon can make one Rend attack.

Retreat. The ally moves up to half its Speed without provoking Opportunity Attacks.

 

LEVEL 15: AMETHYST PINNACLE

You and your purple dragon gain the following benefits.

Superior Mount. The purple dragon grows to Large size, and both its Speed and its Fly Speed increase to 40 feet. Additionally, the dragon no longer falls at the end of a turn if airborne while you’re riding it.

Tandem Attack. When you take the Attack action on your turn, you can forego one of your attacks to command the dragon to make one Rend attack. Alternatively, you can forego two of your attacks to command the dragon to use Gravity Breath.

 

LEVEL 18: ENDURING COMMANDER

You and your purple dragon have Resistance to Force and Psychic damage.

 


 

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