Psychoportation
This discipline allows you to manipulate the spaces between dimensions and planes of existence. This knowledge opens doorways to movement and control of the battlefield that few can rival.
Dimensional Step
As an action you can magically teleport yourself to an unoccupied space you can see within 5 feet of you. By spending power points, you can increase the distance you can travel as specified on the Dimensional Step table.
Dimensional Step
| Power Points Spent | Distance |
|---|---|
| 0 | 5 ft. |
| 1 | 10 ft. |
| 2 | 30 ft. |
| 3 | 60 ft. |
| 4 | 120 ft. |
| 5 | 500 ft. |
Transposition
As an action, you attempt to transpose yourself and another target within your zone of influence. When you do so, you and the target switch spaces.
If the target is willing, this effect happens automatically with no power point cost. By spending 2 power points, you can attempt to transpose yourself with an unwilling target. An unwilling target must succeed on a Strength saving throw versus your psionic save DC or be pulled through dimensional space and swapped with you.
When you declare the use of this feature, you may spend additional power points to increase the DC of the save. Each point spent in this manner increases the DC by 1, up to a maximum increase equal to your proficiency bonus.
Baleful Anchor
Focus, 1 minute
As an action, you can focus on a creature and attempt to tether it to a spot within your zone of influence, turning its own momentum against it. The target must succeed on a Strength saving throw versus your psionic save DC or have its speed reduced to 0 for the duration. A target tethered in this way takes 1d6 force damage at the start of each of its turns. When a target takes damage in this way, you can use your reaction to expend up to five power points to increase this damage, with each power point adding an additional d6 of damage. At the end of each of its turns, the target can attempt another Strength saving throw, ending the effect on a success.
Your base damage for this effect increases by 1d6 at rank three (2d6) and rank five (3d6).
Psychoportation Mastery
You now have thousands of teleportations under your belt, and your calculations are second nature. This allows you greater freedom with your abilities and frees your focus for movement.
Enhanced Dimensional Step
You may focus on this psionic effect for 1 minute, allowing you to use your action to teleport the same distance each round based on the power points you expended on your first use of Dimensional Step.
Enhanced Baleful Anchor
You no longer need to focus on this effect for its duration, but the effect ends if you use this ability again, are knocked unconscious, or die.

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